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In this outdoor activity and bingo-like game, learners explore why and how seeds spread far from the plants that produce them.

$1 - $5 per group Ages 8 - 14 30 to 45 minutes
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In this activity, Frankenstein's lab is running out of electricity! Learners use fruit to help Igor find a temporary source of energy to turn on a light.

$1 - $5 per student Ages 8 - 14 10 to 30 minutes
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In this activity, learners extract DNA from a strawberry and discover that DNA is in the food they eat.

$1 - $5 per student Ages 11 - 14 45 to 60 minutes