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Pico Cricket Compass
Source Institutions
Learners can program a compass to draw a circle by itself using a Pico Cricket, some Legos, and lots of tape! Pico Cricket is required.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-179.gif?itok=KldP16P2)
Fantastic Four: A Math Card Game
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This is a game that is sure to sharpen players' basic math skills. Players must use four randomly selected numbers to create an equation that equals a fifth number.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-005-325.jpg?itok=qGcNBjE_)
Paper Cup Stool
Source Institutions
In this activity, learners will explore how and why weight distribution works.
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Slide Rules
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Learners make their own simple slide rules out of paper and learn how they work.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-752.jpg?itok=ZY7E7FZM)
Measure the Sun's Size
Source Institutions
In this activity, learners make their own pinhole viewer in order to measure the size of the sun.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-217.png?itok=NmM01UtK)
Breaking the Code: Mayan Math
Source Institutions
This is a lesson plan for an activity in which learners, playing the role of archeologists, use math concepts about number bases to decipher the Dresden Codex, an ancient Mayan document.