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Showing results 1 to 11 of 11

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In this quick activity (located on page 2 of the PDF under GPS Wetlands Activity), learners will model how wetlands act as natural filters for the environment.

$5 - $10 per group Ages 8 - 14 10 to 30 minutes
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In this design challenge activity, learners build a boat that can hold 25 pennies (or 15 one inch metal washers) for at least ten seconds before sinking.

$1 - $5 per student Ages 8 - 14 30 to 45 minutes
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Learners act as engineers and design mini submarines that move in the water like real submarines.

1 cent - $1 per student Ages 8 - 14 10 to 30 minutes
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In this activity, learners will explore the water cycle by creating a small atmosphere.

$1 - $5 per group Ages 4 - 11 1 to 2 hours
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Learners work in teams to design and build solar water heating devices that mimic those used in residences to capture energy in the form of solar radiation and convert it to thermal energy.

$10 - $20 per group Ages 14 - 18 1 to 7 days
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In this activity, learners make a model of the hot water of a deep sea vent in the cold water of the ocean to learn about one of the ocean's most amazing and bizarre underwater habitats.

1 cent - $1 per group Ages 8 - 14 5 to 10 minutes
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No glue is needed for learners of any age to become marshmallow architects or engineers.

1 cent - $1 per student Ages 4 - 14 30 to 45 minutes
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This experiment is designed to illustrate how fluids, including water, have the ability to flow.

1 cent - $1 per group Ages 11 - 18 45 to 60 minutes
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In this activity, learners will explore how a hydrometer works by building a working model and conducting experiments.

1 cent - $1 per group Ages 8 - 18 45 to 60 minutes
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In this activity about saturation (page 1 of PDF under SciGirls Activity: Sand Dunes), learners will build a series of sand castle towers using a 16 oz cup.

$5 - $10 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners will explore how density is affected by temperature and how that can create currents.

$1 - $5 per group Ages 4 - 14 10 to 30 minutes