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Circuit Game
Source Institutions
In this activity, learners build a game that tests their steadiness. Learners construct the game board by setting up an electrical circuit and a wand.
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Trip Wire
Source Institutions
In this activity, learners build simple alarms that they can attach to anything, such as a drawer or doorway. This activity introduces learners to electricity, circuits, and currents.
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Electromagnetic Dancer: Connect Her Up and Watch Her Dance!
Source Institutions
In this activity, learners use a nail and magnet wire to build an electromagnet, which controls the movements of a paper dancer.