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Showing results 21 to 40 of 40

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In this activity, learners create an origami model of DNA, demonstrating its double helix structure.

1 cent - $1 per student Ages 8 - 18 10 to 30 minutes
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This game uses a modified Uno deck to review concepts related to stem cell research and diabetes.

$1 - $5 per group Ages 14 - adult 30 to 45 minutes
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In this activity, learners construct a cereal chain as a model of how proteins are made in the cell.

1 cent - $1 per student Ages 11 - 18 10 to 30 minutes
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In this activity, learners explore how genetic switches function and the role of genetic switches in the process of evolution.

per group Ages 14 - adult 1 to 2 hours
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In this activity, learners count and measure kidney beans to explore natural selection and variation. Learners measure the length of 50-100 beans.

$5 - $10 per group Ages 14 - 18 1 to 2 hours
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In this activity, learners extract DNA from a strawberry and discover that DNA is in the food they eat.

$1 - $5 per student Ages 11 - 14 45 to 60 minutes
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In this activity on page 1 of the PDF, learners compare the relative sizes of biological objects (like DNA and bacteria) that can't be seen by the naked eye.

free Ages 8 - 18 10 to 30 minutes
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In this activity, learners perform an experiment that models a chromatography-like process called electrophoresis, a process used to analyze DNA.

1 cent - $1 per student Ages 8 - 18 10 to 30 minutes
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In this activity, learners use edible models of the DNA molecule to transcribe an mRNA sequence, and then translate it into a protein.

$5 - $10 per group Ages 11 - 18 45 to 60 minutes
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In this activity, learners construct a 3-D paper model depicting how histone, acetyl and methyl molecules control access to DNA and affect gene DNA expression.

$1 - $5 per group Ages 14 - 18 45 to 60 minutes
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In this activity, learners build edible models of DNA, while learning basic DNA structure and the rules of base pairing.

$5 - $10 per group Ages 8 - 18 45 to 60 minutes
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This "concept demonstration" provides learners with a concrete example (a pair of shoes in a classroom "cell") of what homology means.

free Ages 14 - 18 5 to 10 minutes
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This activity lets learners participate in the process of reconstructing a phylogenetic tree and introduces them to several core bioinformatics concepts, particularly in relation to evolution.

1 cent - $1 per group Ages 8 - 18 30 to 45 minutes
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In this activity related to plant biotechnology, learners use restriction enzymes to cut up DNA from a virus called Bacteriophage λ, a process known as restriction digestion.

Over $20 per group Ages 11 - adult 1 to 7 days
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In this activity, learners identify the DNA base bars guanine, cytosine, thymine and adenine. Learners create a DNA model using colored paper clips to resemble these base pairs.

$5 - $10 per group Ages 11 - 14 45 to 60 minutes
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In this activity, learners use microarray technology to determine which genes are turned on and off at various points in the differentiation of pluripotent stem cells on their way to becoming pancreat

1 cent - $1 per group Ages 14 - adult 1 to 2 hours
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In this activity, learners take on the role of various parts of the cell in order to model the process of protein synthesis.

$1 - $5 per group Ages 11 - 18 45 to 60 minutes
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In this craft-based activity, learners make DNA sequence bracelets that carry the code of an organism such as a human, trout, chimpanzee or butterfly.

$1 - $5 per student Ages 8 - 18 10 to 30 minutes
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In this activity (page 12), learners apply the concepts of pixilation and pointillism to the world of biomedical science.

$5 - $10 per group Ages 11 - 14 1 to 2 hours
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This is a quick game about self-assembly (page 2 of PDF under Self-Assembly Activity). Like the molecules of DNA, learners will self-assemble into a pattern by following a simple set of rules.

free Ages 8 - 14 10 to 30 minutes