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In this Cyberchase activity, roll the die and count off spaces on the game board to earn money and collect CyberSquad autographs. To win the game, be the first to buy four different autographs.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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Learners create an Incan counting device called a quipu (pronounced kee-poo).

1 cent - $1 per student Ages 6 - 14 10 to 30 minutes