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In this activity, learners build a game that tests their steadiness. Learners construct the game board by setting up an electrical circuit and a wand.

$5 - $10 per student Ages 6 - 11 10 to 30 minutes
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Learners construct an electricity-generating wind turbine out of a plastic bottle.

Over $20 per group Ages 11 - 18 2 to 4 hours
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In this activity, learners investigate how wind can create surface currents and how waves move. Learners also discover how wind can affect oil spills.

1 cent - $1 per group Ages 8 - 11 45 to 60 minutes
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In this lab activity, learners explore how to initiate a density current. Learners measure six flasks with different concentrations of salt and water (colored blue).

1 cent - $1 per group Ages 11 - 18 45 to 60 minutes
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In this electrochemistry activity, learners will explore two examples of electroplating.

$10 - $20 per group Ages 14 - 18 1 to 2 hours
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In this activity, learners explore the relationship between electric charges and magnetic fields.

$5 - $10 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners simulate the process of DNA fingerprinting by using electricity to separate colored dyes.

Over $20 per group Ages 11 - 18 1 to 2 hours
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In this activity, learners build a tiny but powerful flashlight out of simple materials. Use this activity to introduce learners to electrical circuits and conductivity.

$5 - $10 per student Ages 8 - 11 10 to 30 minutes
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In this activity, learners explore how a flashlight works, showing the electric circuit and switch functions of this everyday household item.

$5 - $10 per group Ages 8 - 11 1 to 2 hours
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In this activity, high voltage is applied across a pickle to emit a yellow glow. This activity should only be conducted by skilled adults and is best suited as a demonstration.

$5 - $10 per group Ages 8 - 14 10 to 30 minutes
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In this activity about electricity, learners explore what happens when you blow a fuse.

$1 - $5 per student Ages 8 - 14 10 to 30 minutes
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In this activity about electricity and magnetism, learners examine what happens when a magnet exerts a force on a current-carrying wire.

$1 - $5 per student Ages 8 - 14 5 to 10 minutes
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In this activity (located at the top of the page), learners make an easy river strainer and see what they can catch.

$1 - $5 per student Ages 4 - 11 1 to 2 hours
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Learners build a simple one-cell battery and use an ammeter to measure the flow of current.

$10 - $20 per group Ages 11 - adult Under 5 minutes
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In this activity, learners build simple alarms that they can attach to anything, such as a drawer or doorway. This activity introduces learners to electricity, circuits, and currents.

$5 - $10 per student Ages 6 - 11 45 to 60 minutes
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In this outdoor, beach activity, learners use tennis balls, water balloons and other simple devices to investigate the movement of waves and currents off a sandy beach.

Over $20 per group Ages 8 - adult 1 to 2 hours
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Learners test solutions of water, sugar, salt, and hydrochloric acid for electrical conductivity. They immerse leads from a lighting device (a battery pack connected to an LED) into each solution.

$1 - $5 per group Ages 14 - adult Under 5 minutes
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In this activity, learners explore the parts of a circuit by modeling, as a group, a “human” circuit.

free Ages 6 - 11 10 to 30 minutes
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Learners use compasses to detect the magnetic field created by current moving through a wire. This is one of four activities learners can complete related to PhysicsQuest 2008.

$1 - $5 per group Ages 11 - 18 45 to 60 minutes
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In this activity, learners apply Ohm’s Law to construct voltage divider circuits. Learners discover how to read resistor codes and calculate resistor values.

Over $20 per group Ages 14 - 18 2 to 4 hours