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In this outdoor game, learners simulate a herd of deer trying to survive in an area called the "home range." Learners explore the concept of "carrying capacity"—what size population of an organism can

$5 - $10 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners build their own magnetometer using an empty soda bottle, magnets, laser pointer, and household objects.

$5 - $10 per student Ages 11 - adult 1 to 2 hours
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In this activity (page 12), learners apply the concepts of pixilation and pointillism to the world of biomedical science.

$5 - $10 per group Ages 11 - 14 1 to 2 hours