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In this activity about electricity, learners explore how static electricity can make electric "fleas" jump up and down. Learners use a piece of wool cloth or fur to charge a sheet of acrylic plastic.

$1 - $5 per group Ages 6 - 11 10 to 30 minutes
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If a sailboat is stranded because there is no wind, is it possible to set up a fan on deck and blow wind into the sail to make the boat move?

Over $20 per student Ages 8 - 18 1 to 2 hours
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In this activity, learners build an electric two-paddle boat using paint paddles, plastic knives, and empty water bottles.

$10 - $20 per student Ages 6 - 14 30 to 45 minutes
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Trick your family and friends with this creepy crawler that moves up and down. In this activity, learners construct a circuit and motor device that will move a homemade spider in a spooky way.

$5 - $10 per student Ages 6 - 14 10 to 30 minutes
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In this activity related to magnetism and electricity, learners discover that a magnet falls more slowly through a metallic tube than it does through a nonmetallic tube.

$1 - $5 per group Ages 8 - 18 10 to 30 minutes
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In this activity, learners explore motion, energy, and electricity by constructing bottle cars that run on motors.

$10 - $20 per student Ages 11 - 18 45 to 60 minutes
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This activity guide includes instructions on how to build a "Shake Table" by mounting an eccentric mass (off center) on the shaft of a small dc motor.

Over $20 per group Ages 11 - 18 45 to 60 minutes
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In this activity, learners build a speedboat using paint paddles, a propeller, and film canister. Learners attach a simple circuit and motor to the boat to power the propellers.

$10 - $20 per student Ages 6 - 18 30 to 45 minutes
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In this activity, learners will use magnets and household items to create a structure that allows paperclips to appear like they are floating.

$5 - $10 per student Ages 8 - 18 10 to 30 minutes
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In this activity, learners build a seesaw powered by magnets.

$1 - $5 per student Ages 6 - 14 30 to 45 minutes
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With a magnet, iron fillings, and a bottle, you can create a cool demonstration about magnetic lines of force: the fillings will arrange themselves within the magnet's magnetic field.

$1 - $5 per student Ages 6 - 18 Under 5 minutes
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In this activity, learners create a cool floating animal using the science of magnetism. Learners discover what happens when a piece of magnetic metal enters a magnet's field.

$5 - $10 per student Ages 6 - 11 30 to 45 minutes
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In this activity, learners create a tiny electric, motorized dancer. Learners use the interactions of magnetism and electric current to make a wire spin, while displaying the Lorentz Force in action.

$1 - $5 per student Ages 8 - 18 30 to 45 minutes
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In this activity related to magnetism and electricity, learners observe as two parallel, current-carrying wires exert forces on each other.

$5 - $10 per student Ages 8 - 14 10 to 30 minutes
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In this activity, learners use a pencil, magnets, and mat board to illustrate Newton's Second Law.

1 cent - $1 per student Ages 11 - 18 30 to 45 minutes
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In this activity related to Newton's Laws of Motion, learners build a boat powered by a propeller in the air.

$5 - $10 per student Ages 8 - 18 45 to 60 minutes
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In this activity, learners construct cars that are powered by hand-made, electric propellers.

$5 - $10 per student Ages 8 - 18 1 to 2 hours
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In this activity, learners string a line across the room and build cable cars that can move from on end to the other.

$1 - $5 per student Ages 8 - 18 45 to 60 minutes
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In this activity, learners build a hovercraft using a paper plate, cup, and simple motor.

$1 - $5 per student Ages 6 - 14 45 to 60 minutes
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In this activity and demonstration about electricity and magnetism, learners observe how the current generated when one copper coil swings through a magnetic field starts a second coil swinging.

$10 - $20 per group Ages 8 - 18 10 to 30 minutes