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In this game, learners build up six stacks of cards in the middle of the table, face up, in order from 1 at the bottom to 20 on the top. The first player to get rid of all his cards is the winner.

1 cent - $1 per group Ages 6 - 11 5 to 10 minutes
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In this math activity, learners play a game in which every roll can earn you counters, but if you roll the wrong number (6), you have to put everything back.

1 cent - $1 per group Ages 4 - 8 10 to 30 minutes
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In this math activity, learners play a number game to explore the relationships between numbers, combinations, and the concept of equivalency.

1 cent - $1 per group Ages 8 - 11 5 to 10 minutes
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In this Cyberchase activity, learners use the numbers one through six to solve a puzzle.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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In this number puzzle/trick, learner #1 thinks of a number between 1 and 63. Learner #2 shows learner #1 six cards and asks them whether the cards contain their number.

1 cent - $1 per group Ages 14 - 18 5 to 10 minutes
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In this Cyberchase activity, learners make decoders to send and receive secret messages. Learners make the device out of two 8-ounce cups and two code strips.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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In this Cyberchase activity, learners play a simple game using 15 paper dragons (or any 15 objects). One of the 15 dragons is red. Learners try to make their opponent take the red piece.

1 cent - $1 per group Ages 8 - 11 5 to 10 minutes
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In this math activity, learners guess a secret number between 1 and 100 in a three-player game.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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In this math activity, learners create a magic turtle where all the rows, columns and diagonals add up to fifteen.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes