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Showing results 1 to 12 of 12
Star Power
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In this activity, learners create a star show and discover how they can prevent light pollution. Using simple materials, learners first design constellation boxes.
Cardboard Opaque Projector
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In this activity, learners construct a projector out of cardboard to view their favorite images (such as storybook illustrations) on the wall.
Dough Creatures
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In this technology activity, learners light up the room with electrifying play dough creations. Learners use conductive and insulating homemade play dough to build simple circuits.
Cardboard Box Camera Obscura
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In this activity, learners construct a device that projects images onto a surface, so they can trace landscapes and other sights.
Build Your Own Hydroelectric Generator
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Learners follow directions to construct a water-powered electrical generator using a turbine made from plastic spoons.
Wire Maze
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Learners create an electrical-circuit maze out of wire, then try to pass a paperclip through the maze without touching the wire.
Telescoping Periscope
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In this activity, learners explore the many uses of periscopes and how this simple device was designed and is used in many applications.
Arduino Blink Challenge
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In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board.
Infrared Investigations
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In this activity, learners explore how infrared technology is used by engineers to create equipment and systems for a variety of industries.
Forensic Science: Hair Sample Investigation
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This activity (on page 2 of the PDF under SciGirls Activity: Forensics) is a full inquiry investigation into how hairs from a crime scene are matched to suspects.
Mini Zoetrope
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In this activity (posted on March 27, 2011), learners follow the steps to construct a mini zoetrope, a device that produces an illusion of action from a rapid succession of static pictures.
Double Dutch Distractions
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This activity (page 2 of the PDF under SciGirls Activity: Double Dutch) is a full inquiry investigation into whether hearing or seeing has a bigger effect on jump rope performance.