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Showing results 121 to 134 of 134
Design a Flower
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In this activity, learners learn about the adaptations that flowers have developed which support pollination. Learners also list their personal preferences (i.e.
Mystery Number
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Combine logic and numbers in this game for all ages. Players start with a 10x10 grid of the numbers 1 to 100. One person chooses a secret number and announces the range in which it falls.
FAMILY MATH on the Go
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This assortment of mathematical games can be played while traveling.
Servings and Choices
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In this nutrition activity (page 16 of PDF), learners document their individual eating habits and learn whether their eating patterns meet their needs.
Total Internal Reflection
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In this activity, learners use a laser pointer, empty soda bottle, rubber plug and water to demonstrate total internal reflection.
Metal Heads
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Pairs of learners play the roles of programmer and robot. The programmer gives specific directions to the robot to accomplish a simple task (e.g. walk across the room and pick up a pencil).
Building Fractions Game
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In this math lesson, learners investigate fractions by playing a game.
Hand Biometrics Technology
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In this activity, learners explore how engineers incorporate biometric technologies into products as well as the challenges of engineers who must weigh privacy, security and other issues when designin
Aerial Imagery
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This activity (on page 2 of the PDF under SciGirls Activity: Earthquakes) is a full inquiry investigation into aerial imagery.
The Dead Zone: A Marine Horror Story
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In this environmental science and data analysis activity, learners work in groups to track a Dead Zone (decreased dissolved oxygen content of a body of water) using water quality data from the Nutrien
Stop: Practice Stopping at Vehicle Intersections
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This is an online game about stopping distance. Learners choose one of three vehicles and one of three speeds.
Sustainable Grazing
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In this activity, learners investigate the food, water, and space needs of common livestock animals.
Self-Assembly Game
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This is a quick game about self-assembly (page 2 of PDF under Self-Assembly Activity). Like the molecules of DNA, learners will self-assemble into a pattern by following a simple set of rules.
Sock It To Me!
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In this activity (7th activity on the page), learners use their sense of touch to identify mystery objects hidden in socks.