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Rubber Band Car
Source Institutions
In this design challenge activity, learners build a car that can travel at least four feet using rubber band power and use the design process to debug problems.
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Glitter Slime
Source Institutions
In this activity on page 8 of the PDF, learners make a slimy substance very similar to mucus, and sprinkle it with glitter to imitate the way that allergens are trapped.
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Waterbottle Membranophone
Source Institutions
In this activity, you'll use a straw, a water bottle and a paper tube to make an instrument that's very much like a saxophone.
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Racing with the Sun: Creating a Solar Car
Source Institutions
Learners use engineering design principles to construct and test a fully solar-powered car. Solar car kits usually include a photovoltaic cell and motor; some include a chassis as well.
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Story Stones
Source Institutions
In this activity, learners will exercise their imaginations and artistic skills. Appropriate for all ages, learners will create unique pieces to jumpstart storytelling sessions.
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Balls and Ramps
Source Institutions
In this activity, learners use simple, everyday materials to experiment with balls and ramps.
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Airplane Wing Investigation
Source Institutions
This activity (located on page 3 of the PDF under GPS: Balloon Fiesta Activity) is a full inquiry investigation into Bernoulli’s principle and airplane wings.
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Erupting Fizz
Source Institutions
This is a highly visual demonstration that illustrates both the effects of density and chemical reactions.
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Space Stations: Follow the Bouncing Ball!
Source Institutions
In this activity, learners predict whether a ball on Earth or a ball on the Moon bounces higher when dropped and why.
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Exploring Bouncing Balls
Source Institutions
Learners explore the physical properties of a variety of balls and how they bounce.
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LEGO Robots
Source Institutions
This activity (on page 2 of the PDF under GEMS Activity) is a full inquiry investigation into technology design and testing.
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Loony Balloons
Source Institutions
In this activity, learners investigate how changing the center of gravity of a balloon affects how it travels. Learners fill a balloon with a little bit of water and insert into an empty balloon.
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Super Spinners
Learners build at least two different spinners (tops) to investigate how mass distribution, size, and shape affect the length of time the spinner spins.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-781.gif?itok=00bPZO0_)
Marshmallow Puff Tube
Source Institutions
In this demonstration/activity, learners observe as a regular size marshmallow is blown through a tube made from a manila file folder.
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Games of Chance and Brains
Source Institutions
In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.
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Gluep
Source Institutions
In this chemistry activity, learners make a slimy non-Newtonian fluid called "Gluep." Use this activity to introduce learners to polymers and viscosity.
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Springs and Stomachs
Source Institutions
In this demonstration, learners investigate mass, gravity, and acceleration by dropping a wooden bar with a balloon attached to its underside, a mass suspended from it by rubber bands, and a sharp-poi
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Electromagnetic Dancer: Connect Her Up and Watch Her Dance!
Source Institutions
In this activity, learners use a nail and magnet wire to build an electromagnet, which controls the movements of a paper dancer.
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Thaumatropes
Source Institutions
In this activity, learners will make a thaumatrope, an old-fashioned optical illusion that dates back to the 1820s.
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Make Pan Pipes
Source Institutions
This is a simple activity for learners to create a traditional musical instrument. Pan Pipes have developed all over the world in different cultures, from South America to Greece and China.