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Showing results 1 to 13 of 13
Over the Hill
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In this physics activity, learners construct a small-scale version of a classic carnival game.
Coupled Resonant Pendulums
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In this activity, learners discover that two pendulums suspended from a common support will swing back and forth in intriguing patterns, if the support allows the motion of one pendulum to influence t
Race Around the Black Hole
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In this game, learners cutout a model black hole "cone" and attempt to roll around a marble or other small spherical object without touching the event horizon.
Chain Reaction II
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In this hands-on activity, learners use an assortment of (mainly household) items to complete Rube Goldberg-type challenges.
Raceways
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In this activity, learners build a model roller coaster to help the Mummy entertain the Atom's Family monsters. Learners assemble the roller coaster between two chairs using vinyl ceiling molding.
Magnus Glider
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A design challenge that takes paper airplanes into an entirely different direction: a magnus glider uses cups and and rubber bands to create a glider that uses the same forces that a curveball (from b
Drawing Board
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The Drawing Board consists of a marking pen that remains stationary and a platform that swings beneath the pen, acting as a pendulum.
Egg Drop Trick
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In this activity, learners explore the real science behind an egg drop "magic trick." Learners will wow their families by harnessing gravity, friction and motion to make 3 eggs fall off of their pedes
Echo Base Bobsleds
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The goal of this activity is to build a miniature bobsled that is either the fastest or the slowest. Learners use recycled materials to design, build, and test their bobsled on a bobsled track.
Take an Egg for a Spin
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This is an activity about friction as well as kinetic and potential energy.
Marshmallow Puff Tube
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In this demonstration/activity, learners observe as a regular size marshmallow is blown through a tube made from a manila file folder.
Jumping Beans
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In this physics activity (page 3 of the PDF), learners will explore the concept of static electricity.
Ships Ahoy!
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The goal of this activity is to design the fastest sailboat or one that carries the most treasure.