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Showing results 21 to 29 of 29

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In this activity, learners use a compass, powerful magnet, and copper magnet wire to build a special generator known as a dynamo.

$5 - $10 per group Ages 11 - 14 45 to 60 minutes
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Learners use compasses to detect the magnetic field created by current moving through a wire. This is one of four activities learners can complete related to PhysicsQuest 2008.

$1 - $5 per group Ages 11 - 18 45 to 60 minutes
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In this activity about magnetism (page 15 of the PDF), learners will explore how opposite and similar magnetic poles affect a swinging (pendulum) magnet.

$5 - $10 per group Ages 6 - 14 10 to 30 minutes
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Do you have an extra portable cassette tape player hanging around?

1 cent - $1 per student Ages 8 - 18 5 to 10 minutes
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Make your own simple speaker so you can listen to your favorite radio station. Just wind a coil, attach it to a piece of cardboard or Styrofoam, hold a magnet nearby, and listen.

$1 - $5 per student Ages 8 - 18 30 to 45 minutes
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Make your own speaker with a magnet, wire, and paper cup! If you have a radio with a headphone plug and an old pair of headphones, this is a great tinkering activity.

$1 - $5 per student Ages 8 - adult 10 to 30 minutes
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In this activity, learners use a pencil, magnets, and mat board to illustrate Newton's Second Law.

1 cent - $1 per student Ages 11 - 18 30 to 45 minutes
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Learners drop a magnet through a coil of wire to create electric current in a circuit. LEDs in the circuit allow learners to detect the direction of current flow.

$5 - $10 per group Ages 11 - 18 30 to 45 minutes
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Learners use the current flowing in a wire to create a magnetic field that turns a magnet. Learners can use this property of electromagnetism to build a magnet-powered pinwheel.

$1 - $5 per student Ages 11 - 18 10 to 30 minutes