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In this activity, learners investigate various appliances and electronics, discovering how much energy each uses and how much carbon dioxide (CO2) is released to produce that energy.

Over $20 per group Ages 11 - 18 1 to 2 hours
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In this team design challenge (page 19-24 of PDF), learners "land" a model Lunar Rover in a model Landing Pod (both previously built in activities #3 and #4 in PDF).

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this activity, learners explore the engineering design process (EDP)—the process engineers use to solve design challenges.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore how musical instruments are engineered.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners investigate Scanning Probe Microscopes (SPM) and then work in teams using a pencil to explore and identify the shape of objects they cannot see, just as SPMs do at the nano

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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Learners demonstrate how water can distort, refract and magnify light.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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This activity (on page 2 of the PDF under SciGirls Activity: Pet Handedness) is a full inquiry investigation into whether pets show a preference for the left or right paw, or “handedness” like people.

$5 - $10 per group Ages 8 - 14 1 to 2 hours
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In this inquiry-based lesson, learners measure the biomass of trees, calculate the carbon stored by the trees, and use this information to create recommendations about using trees for carbon sequestra

1 cent - $1 per student Ages 11 - 14 1 to 2 hours
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In this activity, learners explore how various energy sources can be used to cause a turbine to rotate.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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In this activity (on page 134 of the PDF), learners explore reaction time.

1 cent - $1 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore how salt water freezes in comparison to fresh water.

1 cent - $1 per group Ages 6 - 14 1 to 2 hours
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In this drawing/mapping activity, learners design plots of land while incorporating positive strategies for improving water quality.

$5 - $10 per group Ages 11 - 14 1 to 2 hours
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In this activity, learners build a simple qualitative conductivity tester with a battery, bulb and foil.

$5 - $10 per student Ages 11 - 18 1 to 2 hours
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In this seismic simulation, learners play a "who-dunnit" game to explore earthquakes.

free Ages 11 - adult 1 to 2 hours
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In this activity, learners discover if carbon dioxide has an effect on temperature.

1 cent - $1 per group Ages 6 - 14 1 to 2 hours
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In this fun, hands-on autumn activity, learners experiment to discover whether the colored substances in leaves can be separated from the leaves.

$10 - $20 per group Ages 8 - 14 1 to 2 hours
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In this activity on page 3 of the PDF, learners visualize the relative size and structural differences between microbes that have the potential to cause disease.

$10 - $20 per group Ages 11 - 18 1 to 2 hours
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In this activity, learners simulate nature's water filtration system by devising a system that will filter out both visible and invisible pollutants from water.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners build a paper stellated rhombic dodecahedron, a three-dimensional 12-pointed star.

1 cent - $1 per group Ages 11 - 14 1 to 2 hours
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In this activity, learners explore the concept of how aerospace engineering has impacted sports, specifically exploring the design of golf balls.

free Ages 11 - 18 1 to 2 hours