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Tune Booster
Source Institutions
In this activity, learners build unique sound enhancing inventions with items from around the house to amplify sound from their smart phone's speakers.
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Wilberforce Pendulum
Source Institutions
In this activity, learners build a Wilberforce Pendulum, a special coupled pendulum in which energy is transferred between two modes of vibration, longitudinal ("bounce') and torsional ("twist"), on a
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A Crayon Rock Cycle- Sedimentary
Source Institutions
This is part 1 of the three-part "Crayon Rock Cycle" activity. In this activity, learners explore how sedimentary rocks form.
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Population Study Game: Oh, Deer!
Source Institutions
In this activity, learners model a population of deer and see how the number of deer changes over time.
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Weather Stations: Winds
Source Institutions
In this activity, learners use a toaster to generate wind and compare the appliance's heat source to Jupiter's own hot interior. Learners discover that convection drives wind on Jupiter and on Earth.
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Bat Echolocation
Source Institutions
In this activity, learners investigate how bats use echolocation to navigate. One learner is assigned to be a bat, while the other learners are selected to be either moths or trees.
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Frosty Glasses
Source Institutions
In this activity, learners explore why frost forms. They create their own frost using a solution of ice water and salt in a glass.
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Bernoulli's Blowout
Source Institutions
In this quick activity (page 1 of PDF under SciGirls Activity: Kites), learners will witness firsthand the effects of Bernoulli’s Principle by capturing a ping pong ball in the stream of air created b
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Bubble Suspension
Source Institutions
In this activity, learners observe as soap bubbles float on a cushion of carbon dioxide gas. Learners blow bubbles into an aquarium filled with a slab of dry ice.
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Handwriting Analysis
Source Institutions
In this forensics activity, students will explore the methods that investigators use to confirm the authenticity of handwriting.
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Low-Tech Water Filter for High-Impact Clean
Source Institutions
In this activity, learners consider the water features they might enjoy at a community park--a pond, brook, water playground (or "sprayground"), or pool--and what happens to the water over time.
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Coffee to Carbon
Source Institutions
In this activity, learners place cards featuring biological structures in order by their relative size from largest to smallest.
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Teen Moon: Moon Ooze
Source Institutions
In this activity, learners model how the Moon's volcanic period reshaped its earlier features.
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Straw Rockets
Source Institutions
In this activity, learners will create unique rockets. Each rocket will be powered by air as the learner will blow into a straw and watch their rocket fly.
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Build a Giant Puzzle!
Source Institutions
In this activity, learners assemble large cubes to make nano-related images. Learners discover how different objects are related to nanoscience and nanotechnology.
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Dealing Signals
Source Institutions
In this activity, use standard playing cards to introduce learners to cellular interactions such as cell to cell recognition and signal and receptor specificity.
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Water Engineering
Source Institutions
In this activity, learners will engineer a water irrigation system. Learners will create a ditch irrigation system -- or an acequia-- to move water with the help of gravity.
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Balloon Nanotubes Tabletop
Source Institutions
This activity introduces learners to the structure and properties of carbon nanotubes.
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Let's Bag It
Learners observe and discuss a vacuum cleaner as a model of a baghouse, a device used in cleaning industrial air pollution.
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On the Fringe (formerly Bridge Light)
Source Institutions
In this activity, learners trap a thin layer of air between two pieces of Plexiglas to produce rainbow-colored interference patterns.