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Showing results 1 to 13 of 13
Deep Sea Diver
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In this ocean engineering activity, learners explore buoyancy and water displacement. Then, learners design models of deep sea divers that are neutrally buoyant.
Electric Gamebox Challenge
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In this design challenge activity, learners invent a pinball-like game where a kick stick hits a ping pong ball into a target that buzzes.
Harmless Holder
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Have you noticed the plastic rings that are used to hold six-packs of soda? Those rings are great for carrying cans, but they're real trouble when they become trash that animals can get tangled in.
Dance Pad Mania
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Make your own "Dance Dance Revolution" dance pad! In this design challenge activity, learners work in teams to build a dance pad that lets you use your feet to sound a buzzer or flash a light.
Sky Glider Challenge
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In this design challenge activity, learners use two helium-filled balloons to build a blimp that can travel in a straight path across the room.
Build a Band
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In this design challenge activity, learners build a four-stringed instrument that can play a tune.
Headphone Helper
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In this design challenge activity, learners add headphones to a previously built instrument (see "Build a Band" activity) to make it easier to hear.
Tracking Otters
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This activity (on pages 38-43) has learners simulate the way scientists track and map the movement of otters in the wild using radio trackers.
Building A Storm Drain
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In this design challenge, learners design a storm drain cover that catches litter to protect waterways to learn about how local actions can have system-level effects.
Cleaning Water with Dirt
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In this activity on page 7 of the PDF (Water in Our World), learners make their own water treatment systems for cleaning water.
Kick Stick Challenge
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In this design challenge activity, learners investigate series circuits and motors to build a hand-held "kick stick." Their goal is create a battery-operated device that sends a Ping-Pong ball across
Sky Floater Challenge
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In this design challenge activity, learners make a balloon hover at eye level for five seconds, and then make it move by creating air currents.
Grab and Go
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In this engineering activity, learners design and build a mechanical arm to lift a small item.