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Showing results 121 to 140 of 168
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Olympic Track Meet
Source Institutions
In this activity, learners discover how exercise helps keep the body healthy. Learners increase their heart rates by running and understand how running fast versus walking affects their pulse rates.
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Line Up: Using Math To Stand In Line
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Put math of measurement into lining up — and make waiting in line fun. Choose a size characteristic that learners can physically compare, such as foot length or hair length.
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Exercise in Creating Drawings for Field Notebooks
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Learners draw and describe a leaf, and then re-find leaves drawn and described by other learners. Learners can observe leaves outside, or leaves may be brought into the classroom.
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Supermarket Science: The King Sooper Lab
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In this investigation, learners gather information on various food items during a field trip to a local grocery store.
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String Thing
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String Thing is an interactive online game in which learners change a virtual string's tension, length, and gauge to create different musical pitches.
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Read With Your Fingers
Source Institutions
In this activity, learners work in partners to create and exchange messages written in Braille. Learners use a Braille key and thumbtacks to write their messages in Braille.
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Sock It To Me
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In this activity, learners discover how sweating makes us feel cooler. Learners put on one damp sock and one dry sock and sit in front of a fan.
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Spinning Cylinder: Make a triangle appear on a spinning wheel
Source Institutions
Spin a short piece of PVC pipe that's been marked up, and watch a triangle appear. Enjoy this optical illusion from the Exploratorium's Science Snack series.
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Conservation Island
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In this lesson, learners will understand the concepts behind endangered and extinct animals and develop their own conservation plan to save three endangered species.
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Mission: Control!
Source Institutions
In this activity and game, learners will train to improve balance and spatial awareness by performing throwing and catching techniques on one foot.
Energy Audit
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In this lesson, learners will practice graphing and statistically analyzing data.
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The Turing Test: Conversations with Computers
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This activity aims to stimulate discussion on the question of whether computers can exhibit “intelligence,” or are ever likely to do so in the future.
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The Search for Secret Agents
Learners tour their school or home looking for sources of indoor air pollutants (IAPs).
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Community Wind Project
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In this thought-provoking activity, learners plan a hypothetical project to build and operate wind turbines in their community.
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What-a-cycle
Source Institutions
In this activity, learners act as water molecules and travel through parts of the water cycle to discover that it is more complex than just water moving from the ground to the atmosphere.
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Population Study Game: Oh, Deer!
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In this activity, learners model a population of deer and see how the number of deer changes over time.
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Slowing the Flow
Source Institutions
In this experiment, pairs of learners explore how cold water affects circulation. The mammalian diving reflex (MDR) slows circulation when the body is exposed to cold water.
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Audio Memory
Source Institutions
In this interactive game, learners will test their memory of animal and insect sounds. Flip over cards, listen to the sound, and try to find the ones that match.
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Bat Echolocation
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In this activity, learners investigate how bats use echolocation to navigate. One learner is assigned to be a bat, while the other learners are selected to be either moths or trees.
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Artificial Intelligence: The Intelligent Piece of Paper
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This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ