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This lesson focuses on how materials behave differently as their surface area increases.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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In this archaeology activity, learners consider ways in which excavating an underwater site is different from excavating a terrestrial site.

$5 - $10 per group Ages 8 - 14 45 to 60 minutes
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In this activity related to plant biotechnology, learners extract DNA from fruit to investigate how it looks and feels.

$10 - $20 per group Ages 11 - 18 45 to 60 minutes
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In this activity (on page 2 of the PDF under GPS: Sailboat Design Activity), learners will discover how the shape of an object, not just its weight, determines whether it floats or sinks.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners extract DNA from wheat germ. Use this activity to introduce learners to DNA, biotechnology and genetic engineering.

$5 - $10 per group Ages 11 - 14 45 to 60 minutes
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In this activity, learners conduct a simulation exercise related to public key encryption and try to intercept a message sent between two learners.

free Ages 11 - 18 30 to 45 minutes
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Learners use shop tools and various materials to construct a magnetic spinner and a compass.

$1 - $5 per student Ages 8 - 14 1 to 2 hours
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Visitors add drops of copper sulfate solution onto a steel nail. They observe the nail change color from silver to brown as the copper plates onto the nail.

$1 - $5 per group Ages 6 - adult Under 5 minutes
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In this activity, learners explore how the hull shape impacts a ship's performance and stability.

$10 - $20 per group Ages 11 - 18 2 to 4 hours
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Somatic Cell Nuclear Transfer (SCNT) is a cloning method that involves transferring a nucleus from a somatic cell of the individual to be cloned to an enucleated egg.

1 cent - $1 per group Ages 11 - 18 1 to 2 hours
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In this activity, learners participate in a scavenger hunt, searching for and recognizing minerals and products that contain minerals.

free Ages 8 - 14 10 to 30 minutes
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If a sailboat is stranded because there is no wind, is it possible to set up a fan on deck and blow wind into the sail to make the boat move?

Over $20 per student Ages 8 - 18 1 to 2 hours
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Visitors test solutions of water, sugar, salt, and hydrochloric acid and the solids salt and sugar. They clip leads from the hand generator to wires immersed in each substance.

$5 - $10 per group Ages 6 - adult Under 5 minutes
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In this two-day activity (on pages 16-22), learners use a process like that of the Yoruba people of Nigeria to create an African symbol on cloth.

$10 - $20 per group Ages 8 - 14 1 to 7 days
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Visitors prepare six solutions combining vinegar and ammonia that range incrementally from acid (all vinegar) to base (all ammonia).

$1 - $5 per group Ages 6 - adult Under 5 minutes
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In this activity, learners explore how the power of the sun can be harnessed to heat and cool a building.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners investigate various appliances and electronics, discovering how much energy each uses and how much carbon dioxide (CO2) is released to produce that energy.

Over $20 per group Ages 11 - 18 1 to 2 hours
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In this online Flash game, learners will explore a coral reef using an underwater remotely operated vehicle (ROV).

free Ages 6 - 14 5 to 10 minutes
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In this team design challenge (page 19-24 of PDF), learners "land" a model Lunar Rover in a model Landing Pod (both previously built in activities #3 and #4 in PDF).

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this activity, learners use an old CD to construct a spectroscope, a device that separates light into its component colors.

1 cent - $1 per student Ages 8 - 18 10 to 30 minutes