Search Results
Showing results 201 to 220 of 372
Puff Mobile
Source Institutions
In this engineering activity, challenge learners to design a car using only 3 straws, 4 Lifesavers™, 1 piece of paper, 2 paper clips, tape, and scissors.
Program a Friend
Source Institutions
In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.
How Many Pennies?
Source Institutions
In this math activity, learners pretend there is a special store that lets you pay for toys by their weight in pennies.
T-Shirt Transformation
Source Institutions
In this activity, learners will repurpose an old t-shirt to create their own yarn or string.
Many Seeds: Estimating Hidden Seeds
Source Institutions
In this activity, learners will estimate how many seeds are in a fruit or vegetable, then count to find out. The result: mix estimation with healthy eating.
Spinning Tops
Source Institutions
Create your own spinning top, and explore color, shapes and spinning. This activity contains instructions for making your spinning top, and tips on how to design and decorate it.
How to Train Your Robot
Source Institutions
In this activity, learners discover that training a robot can be hard work! Learners investigate how robots complete a task by following a list of sequential instructions.
Sumo
Source Institutions
In this version of a Sumo wrestling bout, players use mathematical skills to move their opponent's counter beyond the track and "out of the ring." Learners reveal playing cards and the player with the
Shower Estimation
Source Institutions
In this activity, learners calculate their water usage (in cups and galloons) during an average shower. Learners also chart and analyze water usage during showers in their households.
Symmetry Fold-Overs
Source Institutions
In this math activity, learners experiment with the concept of symmetry.
Film Canister Rocket
Source Institutions
In this activity, learners construct and launch rockets using simple materials and their understanding of chemical reactions.
Static Water
Source Institutions
In this activity, learners will use static elecricity to bend a stream of water without touching it. Learners will explore physics and cause and effect through this activity.
Ramp it Up
Source Institutions
In this activity, learners will build ramps and test how the laws of physics apply do different objects. Learners will explore physics and cause and effect through this activity.
Narrow It Down: Asking Yes-No Questions
Source Institutions
In this activity, the learner asks yes-no questions to identify a secret object (similar to Twenty Questions). This game is easy to adapt for different ages and different kinds of contexts.
Make Matt's Coder/Decoder
Source Institutions
In this Cyberchase activity, learners make decoders to send and receive secret messages. Learners make the device out of two 8-ounce cups and two code strips.
Invent a Plant
Source Institutions
In this activity, learners construct models of plants that are adapted to living under specific environmental conditions.
Stack 'Em Up
Source Institutions
In this simple and fun activity, learners build a tower of cups to explore distribution of weight. Learners make predictions about their towers and test their designs.
Sticky Structures
Source Institutions
In this engineering/design/arts and crafts activity, learners design and build "platforms" or "bridges" that can hold weight, and test which glue makes the strongest structure.
Screaming String Thing
Source Institutions
In this simple and fun activity, learners discover the relationship between vibration and sound by making a squeaky toy instrument out of simple household materials.
Three Little Pigs
Source Institutions
In this activity, leaners explore building techniques by recreating the story of The Three Little Pigs.