Search Results
Showing results 81 to 100 of 188
Salt Water Revival
Source Institutions
In this outdoor activity, learners visit the intertidal zone of a rocky coastal site well populated with marine organisms.
Plants Around a Building
Source Institutions
In this outdoor activity, learners discover how the environment around a building affects the growth of plants.
I Am/Who Has: A Litter Matching Game
Source Institutions
In this game, learners match descriptions of marine debris (shoes, batteries, paper towels, etc.) to images of these items.
Go with the Flow
Source Institutions
In this quick and easy activity and/or demonstration, learners use two empty soda cans to illustrate Bernoulli's principle.
Match Rock
Source Institutions
In this activity, learners try to figure out who has their matching rock type by reading a description of their rock (no talking!).
Night Eyes
Source Institutions
In this outdoor, night-time activity, learners discover how to spot eye-shine (reflection of light from an animal's eyes) by using a flashlight to play a simulation game.
Chocolate (Sea Floor) Lava
Source Institutions
In this edible experiment, learners pour "Magic Shell" chocolate into a glass of cold water. They'll observe as pillow shaped structures form, which resemble lavas on the sea floor.
Resource Hunt
Source Institutions
In this activity, learners explore nonrenewable resources and learn why these resources are finite.
Pollution Patrol
Source Institutions
In this activity, learners explore how engineers design devices that can detect the presence of pollutants in the air.
Thrush Songs: An Interactive Game
Source Institutions
In this interactive game, learners listen to the songs of four different thrushes and then try to match each bird with its song.
Plant Patterns
Source Institutions
In this outdoor mapping activity, learners explore where plants grow and map plant-distribution patterns.
Oil Spill Solutions
Source Institutions
In this activity, learners explore how environmental engineers might approach solving the problem of an oil spill.
Filtration Investigation
Source Institutions
In this activity, learners explore how engineering has developed various means to remove impurities from water.
Homemade Rain Gauge
Source Institutions
In this activity, learners will build rainwater collectors to practice meteorology in their own backyard. Collect and analyze data to determine how much rainfall you get in a set period of time.
Who Dirtied The Water?
Source Institutions
In this activity, learners receive a labeled plastic film canister containing a material representing a pollutant (i.e. pencil shavings = a beaver's wood chips).
Describing Oak Leaves
Source Institutions
Learners work in teams to investigate how scientists use physical characteristics to classify living things.
What Does Life Need to Live?
Source Institutions
In this astrobiology activity (on page 11 of the PDF), learners consider what organisms need in order to live (water, nutrients, and energy).
Working with Watermills
Source Institutions
In this activity, learners explore how watermills have helped harness energy from water through the ages.
Engineer A Bird Feeder
Source Institutions
In this activity, learners of all ages will design a functional bird feeder using familiar, every day materials.
Got Seaweed?
Source Institutions
In this activity, learners examine the properties of different seaweeds, investigate what happens when powdered seaweed (alginate) is added to water, and learn about food products made with seaweed.