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Showing results 21 to 40 of 49
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Backard Bioblitz Bonanza
Source Institutions
In this activity, learners will observe and record living things with in outlined outside space.
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Dice Shapes
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In this activity, learners compete in a game to cover the most area by drawing randomly-generated rectangles on graph paper.
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Motor Learning
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In this activity (26th on the page), learners construct an easy-to-build device and test motor learning.
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Work Up An Appetite
Source Institutions
In this activity, learners participate in fun movement activities while playing on a giant game board. Use this activity to get learners involved in physical activity.
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Where the Buffalo Roam
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In this activity, learners explore the Great Plains.
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Story Stones
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In this activity, learners will exercise their imaginations and artistic skills. Appropriate for all ages, learners will create unique pieces to jumpstart storytelling sessions.
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What's So Special about Water: Surface Tension
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In this three-part activity, learners play a game and conduct two simple experiments to explore water and surface tension. Learners will have fun discovering how water "sticks" together.
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Fly a Leaf
Source Institutions
In this outdoor, windy day activity, learners "fly" and race leaves along a line to discover which types of leaves catch the most wind. Which leaves are the best fliers? Why?
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Bank It!
Source Institutions
This simple but open-ended math game introduces basic probability concepts using coins and dice. Players roll the dice and collect coins to match the number rolled.
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Smell Match
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In this matching activity (3rd activity on the page), learners use their sense of smell to match pairs of opaque containers filled with various smelly items like orange peel, roses, or moth balls.
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Sticklers
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In this outdoor simulation game, learners search for pretend animals called "sticklers" to determine and map where they live (habitat) and how spread out they are in that area (distribution).
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Bugs, Worms & Others
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In this creative outdoor activity, learners invent populations of make-believe organisms and then investigate real populations living in the activity site.
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Games of Chance and Brains
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In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.
Cycles in the Cards
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In this "game," learners explore and relate the evolution of stars to a Navajo creation story. The story is written on a series of cards, which are laid on a table as the story is told.
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Web of Life Game
Source Institutions
In this game, learners each represent a different organism in an environment. They build a web during the activity, and discover how all the players in an ecosystem depend on each other.
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Sound Off!
Source Institutions
This activity includes several games about animal sounds. Using their sense of hearing and communicating with various kinds of noisemakers, learners role-play predator and prey.
Tree Poker
Source Institutions
In this activity (p.14-15 of PDF), learners discover the concepts of competition and limiting factors as they relate to plant and animal communities.
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Exploring Fabrication: Self-Assembly
Source Institutions
In this activity, learners participate in several full-body interactive games to model the process of self-assembly in nature and nanotechnology.
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Topological Puzzles
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In this activity, learners construct three math puzzles out of simple materials like wood, string, and Styrofoam.
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Kidbots
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In this activity, one person acts as a human robot while another acts as their developer by programming their actions.