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In the Toilet
Source Institutions
This activity explores the basic workings of a siphon, which is the core technology that makes toilets work.
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Serving Sizes
Source Institutions
In this nutrition and estimation activity (page 12 of PDF), learners estimate serving sizes of different foods and compare their estimates to serving size information provided on nutrition food labels
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Tinkering with Tops
Source Institutions
In this activity, learners explore the history, design and motion of spinning tops. Learners work in teams of "engineers" to design and build their own tops out of everyday items.
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Gollywood Squares Game
Source Institutions
In this Cyberchase activity, roll the die and count off spaces on the game board to earn money and collect CyberSquad autographs. To win the game, be the first to buy four different autographs.
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Action Figure
Source Institutions
In this project, students explore how levers work, by making a puppet with moving limbs.
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You Can't Take It With You
Source Institutions
This activity models the necessary balance of creating power and cleaning up its associated waste. Learners participate in a game where they attempt to move forward toward a goal.
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My Angle on Cooling: Effects of Distance and Inclination
Source Institutions
In this activity, learners discover that one way to cool an object in the presence of a heat source is to increase the distance from it or change the angle at which it is faced.
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Joe's Place
Source Institutions
In this math activity (Page 8 of the Dining Out! PDF), younger learners select items from a menu and count out the total amount needed using the fewest bills and coins possible.
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Double Dutch Distractions
Source Institutions
This activity (page 2 of the PDF under SciGirls Activity: Double Dutch) is a full inquiry investigation into whether hearing or seeing has a bigger effect on jump rope performance.
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Forensic Science: Hair Sample Investigation
Source Institutions
This activity (on page 2 of the PDF under SciGirls Activity: Forensics) is a full inquiry investigation into how hairs from a crime scene are matched to suspects.
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The Menu Game at the Terribly Terrific Taco
Source Institutions
In this math game (Page 15 of the Dining Out! PDF), learners figure discounts and/or profit increases for various food totals. Learners add decimals to $100.
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Glow Up
Source Institutions
In this activity, learners explore chemiluminescence and fluorescence. Learners examine 3 different solutions in regular light, in the dark with added bleach solution, and under a black light.
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Build A Treetop Walkway
Source Institutions
Build and test a scale model of a rainforest canopy walkway.
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Supporting Structures
Source Institutions
In this activity about living things and gravity (page 5 of PDF), learners design and build an exoskeleton or an endoskeleton for an animal of their own invention.
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Clap Sensor: Build a Sound Sensor Using a Pico Cricket
Source Institutions
This activity requires a Pico Cricket (tiny computer). Learners work on designing and building a sound sensor out of household materials, like plastic wrap and cardboard.
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Control the Flow
Source Institutions
In this activity about electricity, learners build and test a paper clip switch to turn on a light bulb.
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Do Plants Need Light?
Source Institutions
In this food science activity, learners conduct an experiment that demonstrates the importance of light to plants.
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Non-Round Rollers
Source Institutions
Wheels aren't the only things that can "roll" objects that are placed on top of it. Make non-intuitive shapes from cutouts and a compass to demonstrate this.
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Glass and Mirrors: An Inside Look at Telescopes
Source Institutions
This hands-on astronomy activity allows you to create a “cutaway” telescope to clearly show how reflector and refractor telescopes work.
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Our Sense of Touch: Two-Point Discrimination
Source Institutions
In this activity, learners investigate the touch sensory system and discover how to plan and carry out their own experiments.