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Paper Cup Stool
Source Institutions
In this activity, learners will explore how and why weight distribution works.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-136.jpg?itok=1dBRYNVB)
Personal Fan
Source Institutions
Cool off in the heat with this project! Learners use simple materials to build a fan that runs on a motor.
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To Topo Two
Source Institutions
In this activity, two groups of learners create two separate landform models out of clay (mountains and valleys).
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-650.jpg?itok=cuB37x-t)
Anti-Sound Spring
Source Institutions
What happens when two wave pulses meet in the middle? Send waves down a spring to watch them travel and interact.
Size Them Up: Learning About Volume and Capacity
Source Institutions
In this activity, learners will put a set of containers in order by capacity. Would the tallest container hold more or less water than the wide, short one?
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You Can Say That Again!: Text Compression
Source Institutions
This activity helps students learn how computers "compress" text by identifying repeating patterns of letters, words, and phrases.
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Circuits with Friends
Source Institutions
In this activity, learners explore the parts of a circuit by modeling, as a group, a “human” circuit.
Fair Shares: Predict Equal Shares
Source Institutions
Use this activity to build division and number sense into any snack time or whenever there is a limited set of things to share among a group: If we deal these out, could everyone get two pieces?
Penny Jar: Estimating for Charity
Source Institutions
Learners will collect pennies to donate and will combine charitable giving with estimating and calculating with money. To start choose a charity or something to save up for together.
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Simple Machines
Source Institutions
This is an online activity about simple machines. Learners will try their hand at putting these amazing devices to work. They will use several simple machines to help "build" a tree house.
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High Tech Fashion
Source Institutions
In this technology activity, learners build simple circuits, design soft circuits using conductive thread, and then sew switch-activated circuits.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-910.jpg?itok=UkJOWFkQ)
Constellation Scope
Source Institutions
In this activity, young learners explore the basic shapes of constellations by making their own scope out of a cardboard tube and paper with pinpricks.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-561.png?itok=2uNSxfHd)
Experimenting with Symmetry
Source Institutions
In this activity, learners use pattern blocks and mirrors to explore symmetry. Learners work in pairs and build mirror images of each other's designs.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-869.jpg?itok=jIi0Lmbn)
Create a Compass
Source Institutions
In this activity, learners use simple materials to build their own compass.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-207.jpg?itok=LMxyOYCF)
Coverslip Traps
Source Institutions
In this activity, learners use coverslips to collect organisms from a pond, estuary or marine environment and then examine what they have caught with a microscope.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-938.jpg?itok=Yjj5uxoV)
Get In The Game
Source Institutions
In this design challenge, learners will use computational thinking to design their own board game.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-002-000.gif?itok=cVNf8Wj4)
Sound Representation: Modems Unplugged
Source Institutions
In this activity, learners listen to songs and decode hidden messages based on the same principle as a modem. As a final challenge, learners decode the binary messages in a music video.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-092.png?itok=Cu26g5HR)
Color Code
Source Institutions
In this activity, learners conduct the "Stroop Effect" test and explore what happens when they try to complete two simple tasks at the same time.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-002-955.jpg?itok=QhBvin9l)
Go with the Flow
Source Institutions
Learners draw comic-style pictures to show the water cycle. From a starting picture, one learner draws what happens to the water in the next panel, then passes the comic strip to another learner.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-002-941.jpg?itok=4yVoGAne)
Slush Rush
Source Institutions
In this online game, learners run an outer space drink stand and thirsty alien customers are on the way.