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Circuit Game
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In this activity, learners build a game that tests their steadiness. Learners construct the game board by setting up an electrical circuit and a wand.
A-Mazing Robot
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This activity lets you program your 'robot' (a willing friend) to pick up and dispose of some 'toxic waste' using as few commands as possible.
Fill It Up
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Players take turns adding shapes made of three squares to a grid. They try to fit their shapes on the grid in a way that blocks the other player.
Share Your Planet
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In this cooperative game, learners devise strategies about sharing a small space with each other.
Deer Me: A Predator/Prey Simulation
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In this activity, learners will simulate the interactions between a predator population of gray wolves and a prey population of deer in a forest.
Seed Dispersal
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In this outdoor activity and bingo-like game, learners explore why and how seeds spread far from the plants that produce them.
Screen Time
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This game asks you a series of questions about how much time you spend in front of a screen, not being active.
Sound Charades
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In this game, learners create flash cards with an image on one side (of an animal, for example) and the sound that animal makes on the other.
Battleships: Searching Algorithms
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This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.
Dots to Squares
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As learners play this strategy game, they develop understanding of squares, area, and perimeter. On each turn, a player draws a line between two dots next to each other on the grid.
Guess My Number
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In this game, learners experience how computers divide a big problem into many smaller ones and how they use binary "yes"/"no" questions.
Two Washers
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In this activity, learners create a mind and math puzzle that requires a three-dimensional solution.
Marble Game
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In this activity, learners construct a simple game to test their hand-eye coordination and steadiness of hand.
Jumping to Conclusions
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In this online brain stumper, the bottom half of a series of letters is covered. You may think you know what it says, but remove the black bar to see if you're right.
Twenty Guesses: Information Theory
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This activity introduces the idea that computer scientists measure information by how "surprising" a message is.
Stacking Dice
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In this math game, learners try to earn the most points by winning stacks of four dice. Learners practice number recognition and addition skills.
Criminal Info
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In this fun math activity (page 5 of the pdf), learners will help a secret agent crack a case by solving math problems.
Pinball Wizard
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In this hands-on engineering project, kids use two simple machines, levers and inclined planes, to construct their own pinball machines.
Underwater ROV
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In this online Flash game, learners will explore a coral reef using an underwater remotely operated vehicle (ROV).
Up and Down Donkey
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In this game, learners build up six stacks of cards in the middle of the table, face up, in order from 1 at the bottom to 20 on the top. The first player to get rid of all his cards is the winner.