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In this activity, learners explore how engineers work to solve the challenges of a society, such as efficient planting and harvesting.

Over $20 per group Ages 8 - 18 1 to 2 hours
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In this experience, learners use the internet to research physical details about Chihuly's Fireworks of Glass "Tower" and "Ceiling" and consider the decisions Chihuly had to make as he was planning th

$1 - $5 per group Ages 8 - 11 1 to 2 hours
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In this activity, learners explore how a flashlight works, showing the electric circuit and switch functions of this everyday household item.

$5 - $10 per group Ages 8 - 11 1 to 2 hours
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In this on site "field trip" activity (located on pages 6-9 of PDF), learners get hands-on experience identifying building materials by playing "Building Bingo".

free Ages 8 - 14 1 to 2 hours
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In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors.

1 cent - $1 per group Ages 6 - 18 30 to 45 minutes
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In this activity, learners discover that one way to cool an object in the presence of a heat source is to increase the distance from it or change the angle at which it is faced.

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
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Data in computers is stored and transmitted as a series of zeros and ones. Learners explore how to represent numbers using just these two symbols, through a binary system of cards.

$1 - $5 per student Ages 8 - 14 45 to 60 minutes
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In this activity, learners construct a robot-like hand to demonstrate how data is collected when using robotic technology.

$5 - $10 per group Ages 8 - 11 1 to 2 hours
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In this activity related to computer programming, learners give directions to a "robot" (either an adult or another learner) and find out which instructions the robot is able to follow, and how their

$1 - $5 per group Ages 6 - 18 10 to 30 minutes
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In this activity, learners explore how pneumatics and hydraulics could be used to produce movement in a robotic arm.

$10 - $20 per group Ages 8 - 14 30 to 45 minutes
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Computers store drawings, photographs, and other pictures using only numbers. Through this activity, learners decode numbers to create pictures using the same process that computers use.

1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
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In this activity, learners explore deoxyribonucleic acid (DNA), a nanoscale structure that occurs in nature.

Over $20 per group Ages 6 - adult 10 to 30 minutes
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In this activity, learners discover that a material can act differently when it's nanometer-sized.

Over $20 per group Ages 4 - adult 5 to 10 minutes
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In this Engineering Design Challenge activity, learners will use balloons to investigate how a multi-stage rocket, like that used in the Interstellar Boundary Explorer (IBEX) mission, can propel a sat

$1 - $5 per student Ages 8 - adult 10 to 30 minutes
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This activity introduces the idea of "divide and conquer" using a fictitious but serious problem--a pair of dirty socks has accidentally been wrapped in one of the presents that Santa is about to deli

free Ages 8 - 18 30 to 45 minutes
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In this activity about computer programming, learners follow instructions in a variety of ways in order to successfully draw figures.

1 cent - $1 per group Ages 6 - 18 45 to 60 minutes
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In this activity about problem-solving, learners build a house for the Three Little Pigs using twenty straws and two index cards.

$1 - $5 per student Ages 8 - 11 10 to 30 minutes
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In this activity on page 27, learners perform an experiment to learn about how different types of marine debris degrade and how weather and sunlight affect the rate of degradation.

$1 - $5 per group Ages 8 - 14 1 to 12 months
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This is an activity (located on page 4 of the PDF under What's Nano? Activity) about size and scale.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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In this activity/demo, learners investigate biobarcodes, a nanomedical technology that allows for massively parallel testing that can assist with disease diagnosis.

$10 - $20 per group Ages 6 - adult 5 to 10 minutes