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In this activity, learners explore how engineers have developed big wheels or Ferris wheels.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners use tinfoil to build and test their own boats - which designs will float, and which will sink?

1 cent - $1 per student Ages 6 - 11 45 to 60 minutes
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This activity (located on page 3 of the PDF under GPS: Garbology Activity) is a full inquiry investigation into design optimization using recycled materials.

Over $20 per group Ages 8 - 14 1 to 2 hours
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This is written as a display, but can easily be adapted to a hands-on activity. Learners discover how all the parts of a diaper work together to keep babies dry and comfortable.

$1 - $5 per group Ages 6 - 14 5 to 10 minutes
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In this activity, learners build small animated toys that move.

$1 - $5 per student Ages 6 - 14 30 to 45 minutes
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In this engineering activity, learners examine bicycle mechanics and gear ratios. Learners determine which gears will help them bike a set course in the shortest amount of time.

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
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In this Cyberchase activity, learners use numbers to create CyberOlympic teams with the fastest times.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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In this activity, learners build a figure that moves and "comes to life" when they pull its string.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
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Este Web site contiene links a 12 calendarios (12 meses). Cada mes contiene actividades sobre matemáticas.

1 cent - $1 per group Ages 4 - 14 1 to 2 hours
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In this activity, learners explore watercraft engineering and sailing.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore the function and engineering of dams and how dams have many uses and solve many problems in the world.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore engineering package designs that meet the needs of safely shipping a product.

$5 - $10 per group Ages 8 - 18 1 to 7 days
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In this nutrition and estimation activity (page 12 of PDF), learners estimate serving sizes of different foods and compare their estimates to serving size information provided on nutrition food labels

$5 - $10 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners explore the history, design and motion of spinning tops. Learners work in teams of "engineers" to design and build their own tops out of everyday items.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners work in NASA teams to build balloon-powered rockets using identical parts and compete to launch the greatest number of paper clips to "space" (the ceiling).

$10 - $20 per group Ages 8 - 14 1 to 2 hours
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In this Cyberchase activity, use grid coordinates to share secret pictures with a friend. Color squares of a grid to make a picture (like a smiley face) that you keep hidden from the other person.

1 cent - $1 per student Ages 8 - 11 10 to 30 minutes
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In this Cyberchase activity, roll the die and count off spaces on the game board to earn money and collect CyberSquad autographs. To win the game, be the first to buy four different autographs.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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This fun activity uses simple materials such as milk cartons and mirrors to introduce the ideas of optics and visual perception.

$1 - $5 per student Ages 6 - 11 10 to 30 minutes
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In this activity, learners will predict the size of a giant scale model of a comb or other rectangular object, then make one. If you tripled the size of a dollar bill, could you sit on it?

1 cent - $1 per group Ages 6 - 14 45 to 60 minutes
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In this project, students explore how levers work, by making a puppet with moving limbs.

1 cent - $1 per student Ages 6 - 11 30 to 45 minutes