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Oh Buoy!
Source Institutions
Learners work in pairs to design, construct, and test a device that exhibits positive, neutral, and negative buoyancy. They test a number of different objects in water to see if they sink or float.
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I Am/Who Has: A Litter Matching Game
Source Institutions
In this game, learners match descriptions of marine debris (shoes, batteries, paper towels, etc.) to images of these items.
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A Hole in the Ground
Source Institutions
Learners build models of sinkholes to gain an intuitive knowledge of their physical aspects.
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Convection Demonstration
Source Institutions
In this quick activity (located on page 2 of the PDF under GPS: Balloon Fiesta Activity), learners will see the effects of convection and understand what makes hot air balloons rise.
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Watercraft
Source Institutions
In this design challenge activity, learners build a boat that can hold 25 pennies (or 15 one inch metal washers) for at least ten seconds before sinking.
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Go with the Flow
Source Institutions
In this quick and easy activity and/or demonstration, learners use two empty soda cans to illustrate Bernoulli's principle.
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Exploration Tank
Source Institutions
This is a guide for facilitating interaction at a touch tank with marine animals. The instructions are for setting up a display in an informal science center, but could work anywhere.
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Modeling Tidal Action
Source Institutions
In this activity (Lesson 1), learners work in groups to create tide simulations.
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Match Rock
Source Institutions
In this activity, learners try to figure out who has their matching rock type by reading a description of their rock (no talking!).
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Shower Estimation
Source Institutions
In this activity, learners calculate their water usage (in cups and galloons) during an average shower. Learners also chart and analyze water usage during showers in their households.
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Moving Model Glacier
Source Institutions
In this goopy activity (page 2 of PDF under GPS: Glaciers Activity), learners will model glacial movement with “gak,” a white glue and liquid starch mixture.
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Eyedropper Hydrometer: Buoy your understanding of density
Source Institutions
Build a hydrometer (measures the density of a liquid) using a pipet or eyedropper.
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Waterscope Wonders
Source Institutions
In this activity, learners will create a magnifying glass called a waterscope, using water and household items, to examine various objects.
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Chocolate (Sea Floor) Lava
Source Institutions
In this edible experiment, learners pour "Magic Shell" chocolate into a glass of cold water. They'll observe as pillow shaped structures form, which resemble lavas on the sea floor.
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Tomb Mapping
Source Institutions
In this activity, learners examine the culture and history of the tomb site.
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Pollution Patrol
Source Institutions
In this activity, learners explore how engineers design devices that can detect the presence of pollutants in the air.
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What is a “Convection Cell”?
Source Institutions
In this demonstration, learners can observe a number of small convection cells generated from a mixture of aluminum powder and silicon oil on a hot plate.
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Looking Back Through Time
Source Institutions
In this activity, learners create their own archaeological profiles.
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How does the Atmosphere keep the Earth Warmer?
Source Institutions
In this activity, learners simulate the energy transfer between the earth and space by using the light from a desk lamp desk lamp with an incandescent bulb and a stack of glass plates.
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Air Cannon
Source Institutions
In this activity, learners create air cannons out of everyday materials. Learners use their air cannons to investigate air as a force and air pressure.