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In this activity, learners use cooperation and logical thinking to find solutions to network problems on the playground.

1 cent - $1 per group Ages 8 - 14 10 to 30 minutes
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In this activity, learners are challenged, using everyday objects, to create simple machines to complete specific tasks.

$5 - $10 per group Ages 6 - 14 45 to 60 minutes
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In this technology activity, learners explore digital imaging and pixels. Learners "transmit" an image to a partner by creating an image on grid paper.

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners will learn how to knit using only their hands. Learners will explore patterns and fabrication as well as develop fine motor skills and patience through this activity.

$1 - $5 per student Ages 4 - 14 30 to 45 minutes
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In this activity, learners build a model roller coaster to help the Mummy entertain the Atom's Family monsters. Learners assemble the roller coaster between two chairs using vinyl ceiling molding.

$1 - $5 per group Ages 8 - 14 10 to 30 minutes
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In this activity, learners discover the principles of edible glass by making a supersaturated sugar solution.

$5 - $10 per group Ages 8 - adult 2 to 4 hours
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In this activity, learners will create an optical illusion top. Learners will explore color mixing, physics and design through this activity.

$1 - $5 per student Ages 4 - 14 10 to 30 minutes
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In this activity, challenge learners to design a roller coaster ride for a marble using cardboard and other simple materials.

$1 - $5 per student Ages 6 - 11 30 to 45 minutes
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This is an activity (located on page 3 of the PDF under Stained Glass Activity) about nanotechnology making its way into everyday products, such as sunscreen, and how effective these invisible particl

$10 - $20 per group Ages 8 - 14 2 to 4 hours
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In this activity, learners make or use pre-made clay beams to scale and proportion. Specifically, they discover that when you scale up proportionally (i.e.

$10 - $20 per group Ages 4 - 14 45 to 60 minutes
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In this two-part activity, learners map a navigation plan to get from Earth to Mars and back. In activity one, learners represent the orbital paths of Earth through dance and dramatic movement.

1 cent - $1 per group Ages 8 - 18 45 to 60 minutes
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In this activity, learners build mini catapults using paint paddles and a spoon. Use this activity to introduce learners to forces and projectile motion.

$1 - $5 per student Ages 6 - 18 10 to 30 minutes
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In this activity, learners explore how product design differences can affect the success of a final product -- in this case a bag for holding candy.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners will explore how and why weight distribution works.

$1 - $5 per group Ages 4 - adult 10 to 30 minutes
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This activity helps students learn how computers "compress" text by identifying repeating patterns of letters, words, and phrases.

1 cent - $1 per student Ages 8 - adult 30 to 45 minutes
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This activity (on page 2 of the PDF under SciGirls Activity: Luge) is a full inquiry-based challenge related to motion and design optimization.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners listen to songs and decode hidden messages based on the same principle as a modem. As a final challenge, learners decode the binary messages in a music video.

free Ages 6 - 18 30 to 45 minutes
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In this activity, learners explore the concept of how engineering solved the problem of human/computer interface.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners construct a device that allows them to look over ledges or around corners.

$5 - $10 per student Ages 6 - 11 45 to 60 minutes
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In this activity, learners use recycled materials to build a bridge that holds as many potatoes as possible. They investigate weight, height, strength, and measurement as they seek design solutions.

1 cent - $1 per group Ages 6 - 14 45 to 60 minutes