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Bat Echolocation Experiment
Source Institutions
In this activity, learners discover how bats use echolocation to get information about objects in their environment. During the activity, one learner whispers into a tube.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-002-378.gif?itok=2P6IKUB0)
Our Sense of Hearing
Source Institutions
In this activity, learners investigate the sense of hearing and plan and conduct their own experiments.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-409.jpg?itok=69MbDXpr)
Caller ID: The Frog - and Toad! - Mating Game
Source Institutions
This activity is a sensory experience that recreates the sounds of a pond at night.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-611.png?itok=ZvTDM4pP)
Build a Soundscape
Source Institutions
This is a virtual representation of a sound mixer containing pre-looped sounds of animal, insect, and environmental noises.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-306.jpg?itok=g1Vgs6PY)
Ocean Echolocation
Source Institutions
Use echolocation to find others and experience how whales’ senses have adapted to suit their environment. In pairs, learners are blindfolded and use containers filled with marbles to find each other.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-656.png?itok=AszmIKxC)
Thrush Songs: An Interactive Game
Source Institutions
In this interactive game, learners listen to the songs of four different thrushes and then try to match each bird with its song.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-168.png?itok=jTlscHSz)
Sound Mixer: A Multi-track Mixer of Animal Sounds
Source Institutions
This is a virtual representation of a sound mixer containing pre-looped sounds of animal, insect, and environmental noises.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-988.png?itok=Pr2nEshz)
The Mosquito/El Mosquito: Interactive Sound Game
Source Institutions
In this online activity, learners test their ability to hear different frequencies and compare their frequency range with the frequency range of other animals and insects.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-078.png?itok=KMPw9LPT)
Sound Off!
Source Institutions
This activity includes several games about animal sounds. Using their sense of hearing and communicating with various kinds of noisemakers, learners role-play predator and prey.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-983.png?itok=LvjWq7B6)
Audio Memory
Source Institutions
In this interactive game, learners will test their memory of animal and insect sounds. Flip over cards, listen to the sound, and try to find the ones that match.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-002-853.jpg?itok=VcMbjsFB)
Echolocation Lab
Source Institutions
In this lab, learners experience how dolphins and other echolocating animals use their senses to locate and identify objects without using their sense of sight.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-171.png?itok=Qc7KjxJZ)
Place Matters: How Sound Changes Due to Environment
Source Institutions
This is an online simulation of how sound changes due to environment. How does place--like a cave, a pier, or a forest--affect certain sounds?
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-227.jpg?itok=0xRQ6Val)
Chirping Bird
Source Institutions
In this activity, learners build a cuica or chirping bird using straw, string, and a bottle cap. Use this activity to explore the interplay of motion and sound.