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Geometry: Tiling the Plaza
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In this math lesson, learners arrange pattern blocks to create tessellations and to explore geometric patterns. Learners first explore making patterns with a variety of pattern blocks.
Paper Folding: Unfurling Geometric Paper Shapes
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Use geometry, a ruler, and a steady hand to create these amazing unfurling paper folds!
Motor Bird
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In this activity, learners build a bird that flies in place with help from a motor, wire, and some straws.
Penny Rubbing
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In this art-related activity, learners make a coin rubbing—a process similar to what archeologists may do with ancient artifacts. This activity can be used in connection with a history or art lesson.
Double Horn
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In this activity, learners explore sound by constructing their very own instruments using PVC pipes, soda bottles, and a straw.
Lego Mania
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In this activity, learners will put together towers using building bricks, then take the tower apart and challenge themselves to use the same bricks used to build a bridge.
Marble Drop Game
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Build your own version of a favorite carnival game, in which a marble races down a maze consisting of rows of nails.
DIY Sunprints
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In this activity, learners will see how UV light affects colors over time by making their own sunprint on construction paper.
Paper Maker
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Learners make their own paper. They start by shredding old newspaper, clean toilet paper, and clean paper towels.
Wet Art
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In this activity (located on page 10 of the PDF), learners explore the properties of spraying and dripping water, while making art.
Tactile Mazes
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In this activity (15th activity on the page) about the sense of touch, learners use glue and cardboard to construct a maze they use with their eyes closed.
Art Cars
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In this activity, learners design miniature cars. Learners can create a telephone car, soccer car, merry-go-round car, or any other theme car they can imagine.
Night Lights
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In this activity, learners create night lights using a plastic cup, programmable PICO Cricket, tri-color LED, and sensor.
Push Pull Painter
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In this activity, learners create painting machines that can paint moving forwards and backwards.
The Model Neuron
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In this activity, learners create a model of a neuron by using colored clay or play dough. Learners use diagrams to build the model and then label the parts on a piece of paper.
Colour by Numbers: Image Representation
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This activity shows learners how computers use numbers to represent pictures. A grid is used to represent the pixels (short for picture elements) of a computer screen.
Six Squares: Geometry and Design
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In this activity, learners take a turn contributing a closed figure made of six squares to a large grid; each must be different from all the others on the grid so far.
Straws and Airplanes
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Create airplanes from straws and geometric shapes. Test them out to see how far they can fly, or how accurately they can be aimed.
Gumdrop Chains and Shrinky Necklaces
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In this activity, learners thread gumdrops together to make a model of a polymer.
Race Around the Black Hole
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In this game, learners cutout a model black hole "cone" and attempt to roll around a marble or other small spherical object without touching the event horizon.