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What's in the Bag?
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In this activity, young learners use their sense of touch rather than sight to identify a mystery object in a bag. Learners take turns acting as "peekers" and "sensers" throughout the game.

Memory Match
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In this classic memory game (on pages 37-45 of PDF), learners turn over tiles to reveal images on the back.

Help Wanted
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In this interactive board game, learners "hire" different types of scientists to help canine character Ruff Ruffman solve unusual problems.