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Showing results 1 to 7 of 7
Boomerang
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Learners trace, cut out and fly a boomerang, outdoors or in a large indoor space.
CyberOlympic Card Game
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In this Cyberchase activity, learners use numbers to create CyberOlympic teams with the fastest times.
Strike 'em Down & Add 'em Up!
Source Institutions
In this activity, reuse two-liter bottles to create bowling pins. Learners practice math skills and develop a concept of verifying answers, while bowling and keeping score.
Kites
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In this engineering/design activity, learners make a kite, fly it, and then work to improve the design. Learners explore how their kite design variations affect flight.
Trophy Triathlon
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In this activity, learners are challenged to design and construct a trophy for prize-winning sports equipment.
Echo Base Bobsleds
Source Institutions
The goal of this activity is to build a miniature bobsled that is either the fastest or the slowest. Learners use recycled materials to design, build, and test their bobsled on a bobsled track.
Protect That BRAIN!: Mr. Egghead
Source Institutions
This activity demonstrates the importance of wearing a helmet to protect the brain. An egg is used to symbolize a head with the shell as the skull and the inside of the egg as the brain.