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Cable Car
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In this activity, learners string a line across the room and build cable cars that can move from on end to the other.
Hovercraft
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In this activity, learners build a hovercraft using a paper plate, cup, and simple motor.
Interactive Gumball Machine
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In this activity, learners review the history of gumball machines and explore potential and kinetic energy, while working in teams to build a gumball slide.
Kick Stick Challenge
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In this design challenge activity, learners investigate series circuits and motors to build a hand-held "kick stick." Their goal is create a battery-operated device that sends a Ping-Pong ball across