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In this activity, learners build a game that tests their steadiness. Learners construct the game board by setting up an electrical circuit and a wand.

$5 - $10 per student Ages 6 - 11 10 to 30 minutes
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Learners use shop tools and various materials to construct a magnetic spinner and a compass.

$1 - $5 per student Ages 8 - 14 1 to 2 hours
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If a sailboat is stranded because there is no wind, is it possible to set up a fan on deck and blow wind into the sail to make the boat move?

Over $20 per student Ages 8 - 18 1 to 2 hours
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In this activity, learners build an electric two-paddle boat using paint paddles, plastic knives, and empty water bottles.

$10 - $20 per student Ages 6 - 14 30 to 45 minutes
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Trick your family and friends with this creepy crawler that moves up and down. In this activity, learners construct a circuit and motor device that will move a homemade spider in a spooky way.

$5 - $10 per student Ages 6 - 14 10 to 30 minutes
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Learners make a circuit board that has questions and answers. When the correct answer is chosen for a question, a circuit is completed and a light illuminates.

$5 - $10 per student Ages 8 - 14 30 to 45 minutes
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In this activity, learners explore motion, energy, and electricity by constructing bottle cars that run on motors.

$10 - $20 per student Ages 11 - 18 45 to 60 minutes
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In this activity, learners build simple alarms that they can attach to anything, such as a drawer or doorway. This activity introduces learners to electricity, circuits, and currents.

$5 - $10 per student Ages 6 - 11 45 to 60 minutes
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In this activity, learners build a bird that flies in place with help from a motor, wire, and some straws.

$5 - $10 per student Ages 6 - 14 30 to 45 minutes
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In this activity, learners build a speedboat using paint paddles, a propeller, and film canister. Learners attach a simple circuit and motor to the boat to power the propellers.

$10 - $20 per student Ages 6 - 18 30 to 45 minutes
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In this activity, learners create painting machines that can paint moving forwards and backwards.

$1 - $5 per student Ages 8 - 18 30 to 45 minutes
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In this design challenge activity, learners invent a pinball-like game where a kick stick hits a ping pong ball into a target that buzzes.

$10 - $20 per student Ages 8 - 14 45 to 60 minutes
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In this technology activity, learners light up the room with electrifying play dough creations. Learners use conductive and insulating homemade play dough to build simple circuits.

Over $20 per group Ages 8 - 14 1 to 2 hours
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In this activity (page 10), learners explore how molecules self-assemble according to forces of attraction and repulsion.

Over $20 per group Ages 11 - 14 45 to 60 minutes
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Make your own "Dance Dance Revolution" dance pad! In this design challenge activity, learners work in teams to build a dance pad that lets you use your feet to sound a buzzer or flash a light.

$10 - $20 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners construct wands that play different notes depending on information from light sensors programmed via a PICO Cricket.

$5 - $10 per student Ages 11 - 18 30 to 45 minutes
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In this activity, learners build a toy that flies in circles. This activity introduces learners to center of mass, torque, and rotational motion.

$5 - $10 per student Ages 6 - 18 45 to 60 minutes
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In this activity, learners construct drawing machines using a cup, some markers, and a cricket to control the movement. A programmed LEGO RCX or Cricket is required for this high-tech version.

$1 - $5 per student Ages 8 - 14 45 to 60 minutes
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Learners use engineering design principles to construct and test a fully solar-powered car. Solar car kits usually include a photovoltaic cell and motor; some include a chassis as well.

Over $20 per student Ages 11 - 14 2 to 4 hours
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In this activity (pages 32-41), learners learn how the atomic and molecular arrangement of matter are related to physical properties.

$5 - $10 per group Ages 14 - adult 45 to 60 minutes