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CyberOlympic Card Game
Source Institutions
In this Cyberchase activity, learners use numbers to create CyberOlympic teams with the fastest times.
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Echo Base Bobsleds
Source Institutions
The goal of this activity is to build a miniature bobsled that is either the fastest or the slowest. Learners use recycled materials to design, build, and test their bobsled on a bobsled track.