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Cupcake Delivery
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In this design challenge, learners will create wind-powered contraptions to transport a load, such as a cupcake or another small object, and test to see if they work.
Design For All: Project Playground
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In this design challenge, learners will practice empathy and design thinking skills by creating a play space that is fun, both for themselves and other kids.
Four Corners
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In this design challenge activity, learners build a machine out of cardboard that runs smoothly and dependably. Learners must be precise to make sure their component works properly.
Get-Moving Game
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In this invention challenge activity, learners create an indoor game for one or two people that gets you moving.
Helping Hand
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In this invention challenge activity, learners see how many objects they can grab with a homemade "bionic" arm.
Paddle Power
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In this design challenge, learners build a boat that paddles itself using a rubber band as its power source.
Rescue Mission
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In this hands-on activity, learners use the steps of the design process to create a hook to rescue a "space capsule" from the water.
Kinetic Sculpture
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In this design challenge activity, learners build a tower that’s at least 12 inches high with two or more parts that move (spin, sway, or flap) in the wind.
Zip Line
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In this design challenge activity, learners build a device to carry a Ping-Pong ball from the top of a zip line to the bottom in four seconds (or less!).
Watercraft
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In this design challenge activity, learners build a boat that can hold 25 pennies (or 15 one inch metal washers) for at least ten seconds before sinking.
High Rise
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In this design challenge activity, learners build a tower that can support a tennis ball at least 18 inches off the ground while withstanding the wind from a fan.
Confetti Launcher
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Hooray! In this design challenge activity, learners invent a device that launches a spoonful of confetti into the air. Learners are encouraged to create the biggest cloud of confetti possible.
Convenient Carrier
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In this design challenge activity, learners invent a convenient way for someone using crutches or a wheelchair to carry small personal items.
Solve The Fall
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In this twist on a classic design challenge, learners will try to stop a bouncy ball from bouncing as they explore how to control the fall of an object.
Paper Table
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In this design challenge activity, learners use tubes of newspaper to make a table that’s at least eight inches tall and strong enough to hold a heavy book!
Rubber Band Car
Source Institutions
In this design challenge activity, learners build a car that can travel at least four feet using rubber band power and use the design process to debug problems.
Zipline
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In this design activity, learners create a vehicle that can transport a load, like a favorite toy or as a recycled object, from the top of a zipline to the bottom using only gravity.
Speedy Shelter
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In this design challenge activity, learners invent an emergency shelter that can fit a person and is sturdy and quick to build.
Roller Coasters
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In this design challenge, learners will create their own roller coaster using household objects for the track and a marble or small ball as their cart.
Extreme Kicking Machine
Source Institutions
In this design challenge activity follow up to "Kicking Machine", learners add a hands-free feature to their Kicking Machine.