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Showing results 21 to 36 of 36
Pipeline Challenge
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In this activity, learners explore how engineers develop pipeline systems to transport oil, water, gas, and other materials over very long distances.
Sky Glider Challenge
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In this design challenge activity, learners use two helium-filled balloons to build a blimp that can travel in a straight path across the room.
Robot Basketball
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In this activity, learners explore accuracy and precision.
Tall Tower Challenge
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In this activity, learners explore the design of tall structures such as skyscrapers and telecommunication towers.
Pop! Rocket Launcher
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In this activity, learners construct a simple air pressure launcher for paper rockets.
Design a Park
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In this activity, learners are invited to imagine the park of their dreams!
Engineer A Bird Feeder
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In this activity, learners of all ages will design a functional bird feeder using familiar, every day materials.
Fun with Shapes
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In this activity, early learners combine pre-cut recognizable shapes and their own abstract ideas to make representational pictures (e.g. houses, trees, shoes).
Low-Tech Water Filter for High-Impact Clean
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In this activity, learners consider the water features they might enjoy at a community park--a pond, brook, water playground (or "sprayground"), or pool--and what happens to the water over time.
Levers at Play
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In this activity, learners consider how a simple machine, a lever, turns a small push or pull (a small force) into a larger--or stronger--push or pull (a larger force).
MarsBound!: Mission to the Red Planet
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MarsBound! is an engineering simulation activity in which learners use realistic techniques to plan a mission to Mars.
Wind Tunnel Testing
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In this activity, learners explore how wind tunnels provide feedback to engineers about the performance and durability of products such as planes, cars, and buildings.
Clipper Creations
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In this activity, learners create a working model of a nail clipper. This activity helps learners learn the basic principles of simple machines, engineering design and model building.
Interactive Gumball Machine
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In this activity, learners review the history of gumball machines and explore potential and kinetic energy, while working in teams to build a gumball slide.
Shaking It!
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In this experiment, learners design and build a model room in a shoebox and furnish it with tiny furniture.
Statue Display Tower
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In this activity, learners design, build, test and redesign a display tower that will meet a specific set of criteria and constraints.