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Showing results 21 to 30 of 30
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Magnet Powered Pinwheel
Source Institutions
Learners use the current flowing in a wire to create a magnetic field that turns a magnet. Learners can use this property of electromagnetism to build a magnet-powered pinwheel.
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Paper Tape Motion Timer
Source Institutions
In this activity, learners build a recording timer made from simple materials (e.g., small dc motor, sharpie pen, craft sticks, adding machine paper tape, etc.).
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Draw Your Nervous System
Source Institutions
In this activity, learners work together to create a life-sized drawing of the human nervous system.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-002-696.jpg?itok=vxsXLP5z)
Electromagnetic Dancer: Connect Her Up and Watch Her Dance!
Source Institutions
In this activity, learners use a nail and magnet wire to build an electromagnet, which controls the movements of a paper dancer.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-145.jpg?itok=dVjivQ94)
Cable Car
Source Institutions
In this activity, learners string a line across the room and build cable cars that can move from on end to the other.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-980.png?itok=TrfHl0vw)
Marble Mazes
Source Institutions
In this activity, learners create a marble maze that contains sensors. As a metal marble triggers the sensors, the Pico Cricket turns on lights or spins motors.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-931.gif?itok=IrPYeE-W)
Kick Stick Challenge
Source Institutions
In this design challenge activity, learners investigate series circuits and motors to build a hand-held "kick stick." Their goal is create a battery-operated device that sends a Ping-Pong ball across
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-930.gif?itok=hu7Ep8gi)
Motorized Car
Source Institutions
In this design challenge activity, learners build a car that uses a battery-operated motor to "drive" at least ten feet.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-607.jpg?itok=yd67oh9r)
Jitterbugs
Source Institutions
In this activity, learners construct bug models that "jitter" all over the table with just a battery, motor, and counterweight.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-242.jpg?itok=c6prVQMD)
Minibot
Source Institutions
In this activity, learners build a mini dancing robot. This engineering activity introduces learners to electricity, circuits, switches, conductivity, and motors.