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Showing results 1 to 14 of 14

Up and Down Donkey
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In this game, learners build up six stacks of cards in the middle of the table, face up, in order from 1 at the bottom to 20 on the top. The first player to get rid of all his cards is the winner.
Pass or Roll!
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In this math activity, learners play a game in which every roll can earn you counters, but if you roll the wrong number (6), you have to put everything back.
Number Flips
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In this math activity, learners play a number game to explore the relationships between numbers, combinations, and the concept of equivalency.

Memory Match
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In this classic memory game (on pages 37-45 of PDF), learners turn over tiles to reveal images on the back.

Nice and Nasty
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In this math game, learners throw dice and place the numbers in one of four boxes. Learners repeat this three more times and the learner with the largest four digit numbers is the winner.

Six Holes of Arachnipod Crossing
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In this Cyberchase activity, learners use the numbers one through six to solve a puzzle.

Guesswork
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In this number puzzle/trick, learner #1 thinks of a number between 1 and 63. Learner #2 shows learner #1 six cards and asks them whether the cards contain their number.
Secret Message
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In this fun math activity (page 1 of the pdf), learners exercise the creative part of their brain by trying to describe a number without mentioning the actual number (for instance, the number 12 could

Make Matt's Coder/Decoder
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In this Cyberchase activity, learners make decoders to send and receive secret messages. Learners make the device out of two 8-ounce cups and two code strips.

Gotcha Game
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In this Cyberchase activity, learners play a simple game using 15 paper dragons (or any 15 objects). One of the 15 dragons is red. Learners try to make their opponent take the red piece.

Quipus
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Learners create an Incan counting device called a quipu (pronounced kee-poo).
Squeeze Me!
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In this math activity, learners guess a secret number between 1 and 100 in a three-player game.
Magic Turtle Squares
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In this math activity, learners create a magic turtle where all the rows, columns and diagonals add up to fifteen.

100 Puzzles
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In this activity, learners find as many combinations of a hundred as they can using various puzzle pieces from a hundred square grid paper.