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Showing results 21 to 30 of 30
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ROV Races
Source Institutions
In this activity, learners will work together to create a program to navigate a Remotely Operated Vehicle (ROV) through an obstacle course.
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Musical Gloves
Source Institutions
Put on a pair of gloves and be the conductor of your invisible orchestra!
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Kidbots
Source Institutions
In this activity, one person acts as a human robot while another acts as their developer by programming their actions.
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Artificial Intelligence: The Intelligent Piece of Paper
Source Institutions
This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ
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The Orange Game: Routing and Deadlock in Networks
Source Institutions
When a lot of people share one network (such as cars using roads, or messages getting through the Internet), there is the possibility that competing processes will create a “deadlock," or an interrupt
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Magic Lanterns
Source Institutions
A magic lantern is a light that projects an image onto a screen.
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Marble Mazes
Source Institutions
In this activity, learners create a marble maze that contains sensors. As a metal marble triggers the sensors, the Pico Cricket turns on lights or spins motors.
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Beat the Clock: Sorting Networks
Source Institutions
Even fast computers are limited to how quickly they can solve problems. One way to speed things up is to use several computers at once.
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Metal Heads
Source Institutions
Pairs of learners play the roles of programmer and robot. The programmer gives specific directions to the robot to accomplish a simple task (e.g. walk across the room and pick up a pencil).
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Making Circuits
Source Institutions
In this activity, learners explore electricity and conductivity to find that many things conduct electricity including copper, pencil lead, fruit, play-doh, and even people!