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Showing results 1 to 9 of 9
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I Want to Hold Your Hand
Source Institutions
In this activity, learners construct a robot-like hand to demonstrate how data is collected when using robotic technology.
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Programming Languages: Harold the Robot
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In this activity related to computer programming, learners give directions to a "robot" (either an adult or another learner) and find out which instructions the robot is able to follow, and how their
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Exploring the Solar System: Mars Rovers
Source Institutions
In "Exploring the Solar System: Mars Rovers," participants learn about how scientists and engineers use robotic rovers and other vehicles to explore distant worlds, and experience some of the challeng
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Program a Friend
Source Institutions
In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.
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Make a Wire Critter That Can Walk on Water
Source Institutions
In this activity, learners make water-walking critters using thin wire, and then test how many paper clips these critters can carry without sinking.
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Rover Races
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In this activity, learners experience some of the challenges of "tele-operating" a robotic vehicle on another planet when they design and execute a series of commands to guide a human "rover" through
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The Turing Test: Conversations with Computers
Source Institutions
This activity aims to stimulate discussion on the question of whether computers can exhibit “intelligence,” or are ever likely to do so in the future.
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Kidbots
Source Institutions
In this activity, one person acts as a human robot while another acts as their developer by programming their actions.
We Have Capture!
Source Institutions
Using simple materials, learners will construct the end effector (grasping device) of a robotic arm and use the device to capture and pick up an object.