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Showing results 21 to 40 of 175
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Shape Up!
Source Institutions
In this activity (25th on the page) about learning and memory, learners explore a training method that animal trainers employ called "shaping." Working in pairs, learners will attempt to "shape" each
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Cylindrical Mirror
Source Institutions
In this activity, learners create a cylindrical mirror to see themselves as others see them.
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Iridescent Art
Source Institutions
This is a quick activity (on page 2 of the PDF under Butterfly Wings Activity) that illustrates how nanoscale structures, so small they're practically invisible, can produce visible/colorful effects.
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Water Sphere Lens
Source Institutions
In this activity about light and refraction, learners make a lens and magnifying glass by filling a bowl with water.
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Eddy Currents
Source Institutions
In this activity related to magnetism and electricity, learners discover that a magnet falls more slowly through a metallic tube than it does through a nonmetallic tube.
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Real Glass Xylophone
Source Institutions
In this activity, learners create a xylophone by filling glasses with different amounts of water and tapping them with a metal spoon.
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Planaria Fishing
Source Institutions
In this activity, learners capture and observe planaria, which are worms that eat tiny pond critters.
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Polymers are Chains (K-2)
Source Institutions
In this activity, learners make a paper model of a polymer, then make Silly Putty, an actual polymer.
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Get the Porridge Just Right
Source Institutions
Learners set up three different bowls, each with a different mass of oatmeal. Learners monitor the temperature of the oatmeal and find that larger masses take longer to cool.
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Lagging Sound
Source Institutions
In this group activity, learners see and hear the speed of sound. A learner designated the "gonger" hits a gong, once every second, as the rest of the group watches and listens from a distance.
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Cup Speaker
Source Institutions
Make your own speaker with a magnet, wire, and paper cup! If you have a radio with a headphone plug and an old pair of headphones, this is a great tinkering activity.
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Ambiguous Cube
Source Institutions
In this activity, learners construct a three-dimensional ambiguous cube to explore visual illusions and how our brains interpret or misinterpret information.
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Shell Shifts
Source Institutions
Ocean acidification is a big issue due to the amount of carbon dioxide humans release. CO2 in the atmosphere is absorbed into the ocean thus changing its acidity.
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Water Filter
Source Institutions
In this engineering activity, challenge learners to invent a water filter that cleans dirty water.
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Floating Dry Erase Creations
Source Institutions
In this activity, learners will create a drawing with dry erase markers and watch it come to life. Learners will explore chemistry, art and storytelling through this activity.
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Fruity Electricity
Source Institutions
In this activity, Frankenstein's lab is running out of electricity! Learners use fruit to help Igor find a temporary source of energy to turn on a light.
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Seed Orbs
Source Institutions
In this activity, learners will make seed orbs to grow new trees and plants. Learners will explore ecology and life cycles as well as stewardship through this activity.
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Small Snails, Enormous Elephants
Source Institutions
This activity (located on page 2 of PDF) introduces learners to the real size of animals using nonstandard measurement.
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Oily Ice
Source Institutions
In this activity, learners experiment with the density of ice, water, and oil. Learners will discover that the density of a liquid determines whether it will float above or sink below another liquid.
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Kaleidoscope
Source Institutions
In this activity, learners build inexpensive kaleidoscopes using transparency paper and foil (instead of mirrors).