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Showing results 21 to 39 of 39
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Dicey Directions
Source Institutions
In this game, learners are stuck in a right turn only world! Learners take turns rolling a die and moving their game pieces along the lines of a grid to get "home," by only making right turns.
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Close It Up
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As learners play this challenging strategy game, they build understanding of area and perimeter. On each turn, a player draws a line between two dots next to each other on the grid.
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Life Size: Line 'em up!
Source Institutions
In this activity on page 1 of the PDF, learners compare the relative sizes of biological objects (like DNA and bacteria) that can't be seen by the naked eye.
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Four in a Line
Source Institutions
This strategy game has simple rules but can be a challenge. Players start with an empty hexagonal grid. On each turn, a player initials one empty hexagon on the grid.
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Touch and Go
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As learners play this game, they develop logic, geometry, and spatial visualization skills. Players start out with an empty hexagonal grid.
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Two Sets!
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In this card game, learners make two sets of three cards that are alike. Learners must justify to the rest of the players why the three cards belong in each set.
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Cardboard Sculptures
Source Institutions
Learners explore the endless possibilities of cardboard engineering in this open-ended STEAM activity. Practice being creative by building structures with no glue, only cardboard and scissors.
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Number Cruncher
Source Institutions
In this online puzzle game, learners need to choose a path from a starting number to a goal number. Along the path are simple operations (e.g.
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Enciérrelo
Source Institutions
Jugando a este juego de estrategia, los chicos desarrollan su entendimiento de área y perímetro. En su turno, cada jugador hace una línea entre dos punto contiguos en la cuadrícula.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-942.jpg?itok=V4TLpjl-)
Biomimicry Mash-Up
Source Institutions
In this design challenge activity, learners explore the concept of biomimicry by using a natural organism's special features to design a new human object.
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Read With Your Fingers
Source Institutions
In this activity, learners work in partners to create and exchange messages written in Braille. Learners use a Braille key and thumbtacks to write their messages in Braille.
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Handy Measuring Ratio
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In this activity, learners use their hands as tools for indirect measurement.
Mix & Match Estimation
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In this activity, learners use their estimation skills to match the unmarked containers to their amounts.
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Artificial Intelligence: The Intelligent Piece of Paper
Source Institutions
This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ
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Doce a la Vez
Source Institutions
Jugando a este juego, los chicos desarrollan habilidades en área, perímetro, múltiples, y factores. Tomen turnos para hacer rectángulos con 12 cuadrados en la cuadrícula.
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Puntos
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Jugando a este juego de estrategia, los chicos desarrollan su entendimiento sobre cuadrados, área, y perímetro. En su turno, cada jugador hace una línea entre dos punto contiguos en la cuadrícula.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-362.png?itok=jjTDJieg)
FAMILY MATH on the Go
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This assortment of mathematical games can be played while traveling.
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Metal Heads
Source Institutions
Pairs of learners play the roles of programmer and robot. The programmer gives specific directions to the robot to accomplish a simple task (e.g. walk across the room and pick up a pencil).
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Building Fractions Game
Source Institutions
In this math lesson, learners investigate fractions by playing a game.