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Blast Off!
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Students design and create their own air-powered rockets, in this hands-on activity.
Caution! Wildlife Crossing
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In this design challenge, learners use their creativity and imagination to design and test a wildlife crossing for their favorite animal.
Cupcake Delivery
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In this design challenge, learners will create wind-powered contraptions to transport a load, such as a cupcake or another small object, and test to see if they work.
Pinball Wizard
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In this hands-on engineering project, kids use two simple machines, levers and inclined planes, to construct their own pinball machines.
What Gives?
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In this activity, learners design, build and test a model suspension bridge for sturdiness and strength.
Exploring the Solar System: Mission to Space Board Game
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In this tabletop board game, players will represent a team of scientists and engineers sending a spacecraft on a mission to space.
Kaleid-o-mania
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In this hands-on activity, learners build their own kaleidoscopes and explore how light can reflect of off surfaces such as mirrors, to produce beautiful patterns.
Thrill Ride
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In this activity, learners will build a roller coaster for a marble to run on using everyday household materials such as paper towel or toilet paper rolls, cups, boxes, books, buckets, chairs, etc.
Blow It Away
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In this activity, learners design wind-powered cars out of simple household materials. Students have fun designing and then racing their vehicles around the room.
Food Webs
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In this activity, learners construct possible food webs for six different ecosystems as they learn about the roles of different kinds of living organisms.
Solve The Fall
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In this twist on a classic design challenge, learners will try to stop a bouncy ball from bouncing as they explore how to control the fall of an object.
Secret Goldenrod Messages
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In this activity, learners write invisible messages on goldenrod paper, and make the message appear and disappear using acids and bases.
Sink or Float?
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In this water activity, learners test which objects float and which sink. Learners discover that objects behave differently in water.
Zipline
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In this design activity, learners create a vehicle that can transport a load, like a favorite toy or as a recycled object, from the top of a zipline to the bottom using only gravity.
Speedy Shelter
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In this design challenge activity, learners invent an emergency shelter that can fit a person and is sturdy and quick to build.
Roller Coasters
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In this design challenge, learners will create their own roller coaster using household objects for the track and a marble or small ball as their cart.
Habitat Web
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In this activity, learners explore the web of connections among living and non-living things.
Target Practice
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In this dynamic activity, learners build a catapult that launches projectiles, such as marshmallows.
Size It Up
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In this artistic activity, learners blow up a smaller picture into a larger one, by using a grid.