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Guesswork
Source Institutions
In this number puzzle/trick, learner #1 thinks of a number between 1 and 63. Learner #2 shows learner #1 six cards and asks them whether the cards contain their number.
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Sumo
Source Institutions
In this version of a Sumo wrestling bout, players use mathematical skills to move their opponent's counter beyond the track and "out of the ring." Learners reveal playing cards and the player with the
Narrow It Down: Asking Yes-No Questions
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In this activity, the learner asks yes-no questions to identify a secret object (similar to Twenty Questions). This game is easy to adapt for different ages and different kinds of contexts.
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100 or Bust
Source Institutions
In this Cyberchase activity, learners play a game where zero can help them win--or make them lose! Learners roll the die and place a zero in the tens or ones place.
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Gotcha Game
Source Institutions
In this Cyberchase activity, learners play a simple game using 15 paper dragons (or any 15 objects). One of the 15 dragons is red. Learners try to make their opponent take the red piece.
Numbered Heads
Source Institutions
In this math activity, learners play a game and use a variety of strategies to solve a hidden number problem (or missing factor). Learners practice their number and operations skills.
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Guess My Rule
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In this activity, learners play a guessing game to explore classification.
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Exploring Size: Memory Game
Source Institutions
In this activity, learners play a card game that explores different size scales--macro, micro and nano.
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Guess My Rule
Source Institutions
In this math activity, learners play a game and try to be the first player to identify their partner's rule. Learners identify the rule by finding commonalities between three familiar objects.
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Smell Match
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In this matching activity (3rd activity on the page), learners use their sense of smell to match pairs of opaque containers filled with various smelly items like orange peel, roses, or moth balls.
Something is Different about You
Source Institutions
In this activity, learners use various dress-up or costume pieces to play a game of change.
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Line Up: Using Math To Stand In Line
Source Institutions
Put math of measurement into lining up — and make waiting in line fun. Choose a size characteristic that learners can physically compare, such as foot length or hair length.
Narrow it Down: Numbers
Source Institutions
In this activity, learners will ask yes-no questions to identify a secret number (similar to Twenty Questions). Combine logic and numbers in this game for all ages.
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Tic-Tac-Toe
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In this online version of the classic paper and pencil game, learners practice looking ahead to anticipate an opponent's move.
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What am I?
Source Institutions
In this activity, learners examine nanoscale structures of common things.
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Número misterioso
Source Institutions
Combine la lógica y los números en este juego para todas las edades.
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Planetary Rescue Squad
Source Institutions
This is an online Flash game where learners can experiment with ballistics and how to compensate for the varying levels of gravity found on the planets of our Solar System.
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Exploring the Universe: Star Formation
Source Institutions
In this activity, participants will learn how stars form from the dust and gas that exists in space clumping together.
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Mystery Number
Source Institutions
Combine logic and numbers in this game for all ages. Players start with a 10x10 grid of the numbers 1 to 100. One person chooses a secret number and announces the range in which it falls.
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North American Endangered Amphibians Card Game
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In this activity, learners can play two card games related to endangered species, specifically North American amphibians.