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Perspectives: Powers of 10
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In this activity, learners complete a series of drawing activities to explore scale and powers of 10. Learners first trace each other on 1-meter-square pieces of paper.
Canine House of Cards
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This simple construction activity teaches the importance of architectural structure. Learners build and test designs for a paper "doghouse" strong enough to hold the weight of a jumbo dog biscuit.
Pinhole Viewer
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In this activity, learners discuss and investigate how cameras, telescopes, and their own eyes use light in similar ways.
Exploring the Universe: Pack a Space Telescope
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Space telescopes can offer us better, clearer views of the universe (and of our own planet) than Earth-based telescopes can, but getting these large, delicate pieces of equipment into orbit is tricky.
Be a Plumber
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In this activity (located on page 6 of the PDF), learners explore the ways people access water in their homes.
Pesticide Watch Card
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After learning that some of the chemicals we add to food crops may have harmful consequences on our health and the health of the environment, learners will create a pocket-sized card with their favori
DNA Detective
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This activity is about collecting and analyzing DNA as part of a criminal investigation.
Measuring Wind Speed
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In this indoor and/or outdoor activity, learners make an anemometer (an instrument to measure wind speed) out of a protractor, a ping pong ball and a length of thread or fishing line.
The Poor Cartographer: Graph Coloring
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In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors.
Mini Zoetrope
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In this activity (posted on March 27, 2011), learners follow the steps to construct a mini zoetrope, a device that produces an illusion of action from a rapid succession of static pictures.
Color by Numbers: Image Representation
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Computers store drawings, photographs, and other pictures using only numbers. Through this activity, learners decode numbers to create pictures using the same process that computers use.
Blow-and-Go Parachute
Learners make a skydiver and parachute contraption and launch it. They see that the drag created by air resistance slows the descent of skydivers as they travel back to Earth.
Programming Languages: Marching Orders
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In this activity about computer programming, learners follow instructions in a variety of ways in order to successfully draw figures.
Exploring the Solar System: Stomp Rockets
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In "Exploring the Solar System: Stomp Rockets," participants learn about how some rockets carry science tools—not scientists—into space, and how a special kind of rocket called "sounding rockets" can
Is Anybody Out There?
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Learners listen to and try to decipher a radio message that was sent from Earth to possible intelligent civilizations.
Paper Bridges
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In this activity, learners build bridges using paper and explore how much weight each bridge design can support.
Treasure Hunt: Finite-State Automata
In this computer science activity about finite-state automaton (on page 45 of the PDF), learners use a map and choose various pathways to find Treasure Island.
Hang Time
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Learn how to make and fly a paper helicopter! This simple activity includes a template (for the copter "blades") and instructions for folding, flying, and testing designs.
Convection Demonstration
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In this quick activity (located on page 2 of the PDF under GPS: Balloon Fiesta Activity), learners will see the effects of convection and understand what makes hot air balloons rise.
Slide Rules
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Learners make their own simple slide rules out of paper and learn how they work.