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Showing results 21 to 40 of 41

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In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board.

Over $20 per group Ages 11 - 18 1 to 2 hours
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In this activity, learners apply Ohm’s Law to construct voltage divider circuits. Learners discover how to read resistor codes and calculate resistor values.

Over $20 per group Ages 14 - 18 2 to 4 hours
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In this activity, learners explore the concept of valve operation and how engineers have adapted valves for use in mechanical heart valve design.

Over $20 per group Ages 8 - adult 1 to 2 hours
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In this activity, learners explore how environmental engineers might approach solving the problem of an oil spill.

Over $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners evaluate the potential performance of air rockets placed inside a wind tunnel.

Over $20 per group Ages 8 - 18 45 to 60 minutes
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In this astrobiology activity (on page 11 of the PDF), learners consider what organisms need in order to live (water, nutrients, and energy).

Over $20 per group Ages 8 - 18 1 to 4 weeks
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This lesson focuses on how nanotechnology has impacted the design and engineering of many everyday items from paint to fabrics.

Over $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore how boats are engineered to achieve speed.

Over $20 per group Ages 11 - 18 2 to 4 hours
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Learners use engineering design principles to construct and test a fully solar-powered car. Solar car kits usually include a photovoltaic cell and motor; some include a chassis as well.

Over $20 per student Ages 11 - 14 2 to 4 hours
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In this engineering activity, learners will get acquainted with the basics of wind energy and power production by fabricating and testing various blade designs for table-top windmills constructed from

Over $20 per group Ages 11 - 14 2 to 4 hours
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In this activity, learners design, build and test wind turbines. Learners go through the design process and use the scientific method to test important blade variables.

Over $20 per group Ages 8 - 18 2 to 4 hours
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In this outdoor activity, learners design devices that will catch prey or gather plants.

Over $20 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners consider the water features they might enjoy at a community park--a pond, brook, water playground (or "sprayground"), or pool--and what happens to the water over time.

Over $20 per group Ages 4 - 14 10 to 30 minutes
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In this activity, learners consider how a simple machine, a lever, turns a small push or pull (a small force) into a larger--or stronger--push or pull (a larger force).

Over $20 per group Ages 4 - 11 10 to 30 minutes
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In this activity, learners explore dinosaurs and fossils by creating a diorama.

Over $20 per group Ages 4 - 8 1 to 2 hours
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The Butterflies in Space Teacher's Guide uses "life in space" to encourage learners to conduct their own open-ended scientific investigations.

Over $20 per group Ages 6 - 18 1 to 4 weeks
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In this highly physical outdoor activity, learners construct and compare experimental trail sections to select the best trail-construction technique for their site.

Over $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore the factors that tend to resist changes in pH of the ocean and why the ocean is becoming more acidic.

Over $20 per group Ages 14 - 18 1 to 2 hours
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In this activity/demo, learners examine a synthetic gecko tape with micron sized hairs that mimics the behavior of the gecko foot.

Over $20 per group Ages 6 - adult 10 to 30 minutes
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In this activity, learners review the history of gumball machines and explore potential and kinetic energy, while working in teams to build a gumball slide.

Over $20 per group Ages 8 - 18 2 to 4 hours