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Showing results 21 to 40 of 41
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Arduino Blink Challenge
Source Institutions
In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board.
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Using Ohm's Law to Build a Voltage Divider
Source Institutions
In this activity, learners apply Ohm’s Law to construct voltage divider circuits. Learners discover how to read resistor codes and calculate resistor values.
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Heart of the Matter
Source Institutions
In this activity, learners explore the concept of valve operation and how engineers have adapted valves for use in mechanical heart valve design.
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Oil Spill Solutions
Source Institutions
In this activity, learners explore how environmental engineers might approach solving the problem of an oil spill.
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Rocket Wind Tunnel
Source Institutions
In this activity, learners evaluate the potential performance of air rockets placed inside a wind tunnel.
What Does Life Need to Live?
Source Institutions
In this astrobiology activity (on page 11 of the PDF), learners consider what organisms need in order to live (water, nutrients, and energy).
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Nano Waterproofing
Source Institutions
This lesson focuses on how nanotechnology has impacted the design and engineering of many everyday items from paint to fabrics.
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Fun with Speedboats
Source Institutions
In this activity, learners explore how boats are engineered to achieve speed.
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Racing with the Sun: Creating a Solar Car
Source Institutions
Learners use engineering design principles to construct and test a fully solar-powered car. Solar car kits usually include a photovoltaic cell and motor; some include a chassis as well.
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As the Rotor Turns: Wind Power and You
Source Institutions
In this engineering activity, learners will get acquainted with the basics of wind energy and power production by fabricating and testing various blade designs for table-top windmills constructed from
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Wind Turbine Blade Design
Source Institutions
In this activity, learners design, build and test wind turbines. Learners go through the design process and use the scientific method to test important blade variables.
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Food Grab
Source Institutions
In this outdoor activity, learners design devices that will catch prey or gather plants.
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Low-Tech Water Filter for High-Impact Clean
Source Institutions
In this activity, learners consider the water features they might enjoy at a community park--a pond, brook, water playground (or "sprayground"), or pool--and what happens to the water over time.
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Levers at Play
Source Institutions
In this activity, learners consider how a simple machine, a lever, turns a small push or pull (a small force) into a larger--or stronger--push or pull (a larger force).
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Waterhouse Hawkins and the Nano Dinosphere Museum
Source Institutions
In this activity, learners explore dinosaurs and fossils by creating a diorama.
Butterflies in Space
Source Institutions
The Butterflies in Space Teacher's Guide uses "life in space" to encourage learners to conduct their own open-ended scientific investigations.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-239.png?itok=HNOLB5T_)
Trail Construction
Source Institutions
In this highly physical outdoor activity, learners construct and compare experimental trail sections to select the best trail-construction technique for their site.
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Off Base
Source Institutions
In this activity, learners explore the factors that tend to resist changes in pH of the ocean and why the ocean is becoming more acidic.
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Biomimicry: Synthetic Gecko Tape Through Nanomolding
Source Institutions
In this activity/demo, learners examine a synthetic gecko tape with micron sized hairs that mimics the behavior of the gecko foot.
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Interactive Gumball Machine
Source Institutions
In this activity, learners review the history of gumball machines and explore potential and kinetic energy, while working in teams to build a gumball slide.