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Excavating and Mapping Under Water
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In this archaeology activity, learners consider ways in which excavating an underwater site is different from excavating a terrestrial site.
Tops
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In this activity, learners discover that some things only stand up while they are spinning.
Landing the Rover
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In this team design challenge (page 19-24 of PDF), learners "land" a model Lunar Rover in a model Landing Pod (both previously built in activities #3 and #4 in PDF).
Be a Scanning Probe Microscope
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In this activity, learners investigate Scanning Probe Microscopes (SPM) and then work in teams using a pencil to explore and identify the shape of objects they cannot see, just as SPMs do at the nano
Pinhole Viewer
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In this activity, learners discuss and investigate how cameras, telescopes, and their own eyes use light in similar ways.
From Here to There
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In this water activity, learners discover ways to move water across the water table.
Be a Plumber
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In this activity (located on page 6 of the PDF), learners explore the ways people access water in their homes.
Clean Water: Is It Drinkable?
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In this activity, learners simulate nature's water filtration system by devising a system that will filter out both visible and invisible pollutants from water.
Cup Speaker
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Make your own speaker with a magnet, wire, and paper cup! If you have a radio with a headphone plug and an old pair of headphones, this is a great tinkering activity.
Measuring Wind Speed
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In this indoor and/or outdoor activity, learners make an anemometer (an instrument to measure wind speed) out of a protractor, a ping pong ball and a length of thread or fishing line.
Shake it up with Seismographs!
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In this activity, learners explore the engineering behind seismographs and how technology has improved accurate recording of earthquakes.
Design a Lunar Rover!
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In this team design challenge (page 2-10 of PDF), learners design and build a model of a Lunar Transport Rover that will carry equipment and people on the surface of the Moon.
Assembly Line
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In this activity, learners work individually to assemble a product and then work in teams to design, construct, test, and redesign an assembly line process whose product must meet specific quality con
Design a Landing Pod!
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In this team design challenge (page 11-18 of PDF), learners design and build a Landing Pod for a model Lunar Rover (previously built in activity on page 1-10 of PDF).
A Towering Achievement
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In this experience, learners use the internet to research physical details about Chihuly's Fireworks of Glass "Tower" and "Ceiling" and consider the decisions Chihuly had to make as he was planning th
Mini Zoetrope
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In this activity (posted on March 27, 2011), learners follow the steps to construct a mini zoetrope, a device that produces an illusion of action from a rapid succession of static pictures.
Designing a Wall
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In this engineering activity (page 5 of PDF), young learners investigate how materials and design contribute to the strength of a structure, particularly walls.
Achieving Orbit
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In this Engineering Design Challenge activity, learners will use balloons to investigate how a multi-stage rocket, like that used in the Interstellar Boundary Explorer (IBEX) mission, can propel a sat
A Degrading Experience
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In this activity on page 27, learners perform an experiment to learn about how different types of marine debris degrade and how weather and sunlight affect the rate of degradation.
Rubber Band Racer
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In this activity, learners construct speedy vehicles made out of paper plates and powered by twisted rubber bands.